Ubisoft: 60 FPS Doesn’t Look Like the Real Thing, Really?

By   /   Oct 9, 2014

Ubisoft has been facing a lot of criticism lately due to Assassin’s Creed Unity running on 900p/30Fps. Fans were outraged and showed their frustration on social media sites such as Facebook and Twitter.

When new console hardware stormed the market last year, fans were excited to indulge in 1080p/60 gaming pleasure. But developers have so far struggled to meet these expectations.

There are many reasonable explanations for this but we won’t be discussing them today. The topic is question here today is regarding the existence of 60 frames per second as an industry standard.

According to Ubisoft, the industry is slowly dropping the 60Fps standard due to it being really difficult to achieve and is not too great for “rendering quality of the picture and image.”

“At Ubisoft for a long time we wanted to push 60 fps. I don’t think it was a good idea because you don’t gain that much from 60 fps and it doesn’t look like the real thing. It’s a bit like The Hobbit movie, it looked really weird.”

“And in other games it’s the same – like the Rachet and Clank series [where it was dropped]. So I think collectively in the video game industry we’re dropping that standard because it’s hard to achieve, it’s twice as hard as 30fps, and its not really that great in terms of rendering quality of the picture and the image.”

Since Ubisoft revealed that both Xbox One and PS4 versions of Assassin’s Creed Unity will run at 900p/30Fps, fans have been accusing them of enforcing console parity due to PS4 having a graphical advantage over the Xbox One. How this controversy and fan outrage is going to affect the game remains to be seen.

One thing is for sure, frame rate and resolution aren’t the deciding factors of a game being good or not and it will be interesting to see if the whole industry follows in steps of Ubisoft.

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