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Destiny Update Fixes Matchmaking, Disconnections and Quick-scoping
Bungie released a “hot fix” for their MMO first-person shooter Destiny today. Players who were temporarily unable to play the game during a maintenance window earlier today might be left wondering what got changed.
Unfortunately, the latest hot fix merely included some server stability and matchmaking improvements and didn’t actually add any new content. It shouldn’t even impact players’ gameplay experience in a noticeable way.
Here is the list of changes from from the official notes:
- Added more data logging for matchmaking systems.
- Improved connectivity failure handling to reduce beaver (Kick To Orbit events) KTOs.
- Improved logging of player disconnections.
- Internal tools fixes to speed up our release process.
- Fixes to the roster system to allow us to tune the frequency of roster updates on Xbox One.
- Fixed a bug that allowed users to quick scope on some weapons.
- Security fixes.
- Server performance improvements.
- Fixes to reduce the frequency of some KTOs.
- Better logging to help diagnose connectivity problems.
- Fixes to some Centipede errors that were exclusive to specific player characters.
The two biggest things from this list seem to be the added data logging for matchmaking and player disconnections.
The first might end up providing players with more comprehensive stats to look at in the future, which is always nice and the latter should help Bungie identify potential problems causing disconnections and correct them more quickly.
Another change a few players might find note worthy is removing the bug that allowed quick scoping with certain weapons. Destiny was released for PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles on September 9th to some relatively disappointing review scores.
The Xbox One version of the game currently holds a 78 aggregate review score on Metacritic with the PS4 version coming in with a 76. Bungie’s previous game, Halo: Reach, has a 91/100.