WWE 2K15 is Going to be More Psychological, Dynamically Paced

By   /   Oct 3, 2014

Isn’t it true that the prime reason we indulge in games like WWE 2K15, NBA 2K15 and FIFA 15 is that we actually want to feel the force of the game; the emotion, drama and the pressure that we actually feel watching real game or being a part of a real game. Sure it is.

Good for us, Visual Concepts also understands that need and in the case of the upcoming wrestling simulation title they are trying really hard to take these aspects up another notch. Executive producer of the game, Mark Little was talking about how they have been trying to get closer to the psychological aspects of the game.

He said that they had added ‘new pacing’ to the game in light of making WWE 2K15 feel more like the real wrestling experience:

We look a lot at the broadcasts and pay-per-views to see how those guys perform in matches and how they tell stories in matches. We spent a lot of time with a lot of wrestlers talking about what they call ring psychology. That means, how do you create drama over the course of the match? How do matches progress? Why do they do certain things at certain times? We wanted to bring that sort of thought and experience to our new-gen gameplay experience.

As a result, the major improvements that they have made in WWE 2K15 will relate to a more fluid and more dynamically paced game that will get you ‘a faster, back-and-forth beginning part, to a more meaty part, to the dramatic ending of a match’.

We are closing in on the release date off WWE 2K15 day by day. The game is slated for a release on PS3 and Xbox 360 on October 28 in North America and October 31 in Europe. Later, the game will be released on PS4 and Xbox One in North America in November 18 and in Europe on November 21.

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