Here’s A Bit Of Screamride Gameplay While People Talk

By   /   Sep 30, 2014

In the latest Xbox developer diary, Larry Hryb, commonly known as Major Nelson, sits down with Jorg Neumann to talk about Screamride. We also get to see some gameplay for the arcade variant of a coaster sim game.

Screamride is in hands of developer Frontier Developments, the minds that made the now iconic Rollercoaster Tycoon franchise. Their most recent works include Kinectimals and Zoo Tycoon.

In the clip, we get to see what riding an attraction is like. This comes with a set of objectives, as well as a turbo bar that can increase the speed of the ride.

There are two overarching goals in Screamride. In the first setup part, players build a rollercoaster from scratch, which can also include making the buildings on the side.

When that’s done, it’s time to ride and preferably crash your creations. You’ll be tasked with completing a few things during a playthrough.

For instance, the clip shows an objective asking to destroy 200 pieces of sceneries to achieve the next commendation. There’s also a requirement to meet by building to a certain height.

Certain structures can be constructed with weak points in mind, so the cart can be aimed at it for maximal carnage. It’s said that the level of destruction in Screamride is unprecedented, though every new project says that.

Players will be given an elaborate level editor, which would be the same as the one used to build a game. Apart from constructing levels, it’s also possible to share these with friends.

Screamride is appearing on Xbox 360 and Xbox One and planned for spring of 2015.