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Batman: Arkham Knight’s Dev Explains The Need For a Bigger Gotham
While the world of each of the Arkham titles have increased with time, Rocksteady Studios needed a much larger playground in order to tell a compelling story in Batman: Arkham Knight.
Speaking to IGN at last week’s EGX convention, Marketing Manager Guy Perkins explained just why they decided to create a world that is five-times larger than any of the previous Batman titles.
It wasn’t about simply increasing the map in scale. Perkins talked about how they started with a very linear gameplay setting and then transitioned into open world with Batman: Arkham City to allow the crime fighter to glide through the city. With each new feature and game mechanic, the scale of the world had to be adjusted.
Batman: Arkham Knight features plenty of new elements, a major one of which is the introduction of the Batmobile. This ultimately required space large enough for the player to drive around the city, mow down thugs and do all sorts of damage.
“The big thing that was always missing for us was the Batmobile,” he said. “It was always missing but wouldn’t have worked in Asylum or City, so to build an open-world around that was crucial.”
“The narrative is still very defined, though, there’s definite acts that you clearly understand as you go through Arkham Knight. We’ve been conscious to create a rich story that’s interesting for newcomers and for fans alike. You can go off and do your side quests when you like, but it’s still a linear story in the sense that it has a beginning, middle and end.”
Perkins also took the ending of Arkham City into account. The events have led to a “different world for the criminals of Arkham Knight.” There’s potential to cause more chaos and by more people who can get “organized, work together and offer a more formidable challenge.” The setting of the previous Arkham titles would have been seen as too stuffy for such a storyline.
Batman: Arkham Knight is scheduled for release next year for the PlayStation 4, Xbox One and PC.