Wasteland 2 Party Builds Guide – Party Creation and Management Tips

By   /   Sep 29, 2014

In Wasteland 2, having a single awesome character to lead the front charge and take control of interactions with the world isn’t enough.

The harshness of the post-apocalyptic land and the general code of the Desert Rangers demands working in units, and for that you need a strong party that can be used as an effective team.

For more help on Wasteland 2, read our Combat Tips, Attributes, Skills and Stats, Weapons and Armor Guide.

Wasteland 2 Party Builds, Party Management Tips

Setting up and assembling a good party is the key to success in Wasteland 2, and is one of the more challenging parts of the game.

Our guide will help you get started with your party and give you the required suggestions and tips on recruiting NPC companions to further strengthen your squad.

Wasteland 2 Party Builds

It’s important to choose or create a starting four who will complement each other’s deficiencies and weaknesses. Generally, it’s useless and redundant to have two party members with similar weapons and skills.

At the start, you can choose up to four characters. Of course, you could go with less, but that’s not something players new to Wasteland 2 would like to try out, as the game is not too forgivable.

Below are three suggestive Parties that you can create at the start of the game. These are just samples of course, but should give you an idea of how a balanced party would look like. If you have any of your own that have worked well, feel free to share in the comments section below.

Do note that only three skills per character have been chosen. This is mainly to emphasize which skills you will likely specialize in or invest most heavily in.

Also, an asterisk (*) sign accompanies some of the attributes, which indicates the ones you should be prioritizing over the rest.

To get further inside about the Skills, Attributes, and Premade Characters, check out our Character Attributes and Skills Guide.

Party Build #1 – Premade Folks

  • Fade
  • Big Bert
  • Bear
  • Cold-Eye

If you want to get into the game as quickly as possible without having to spend time creating your characters, then you can choose the readymade ones available to you when starting a new game. It’s an all-rounded, battle and interaction-focused setup for anyone looking for a quick start.

Fade will be your scout, and probably the leader with well-rounded attributes and skills; Big Bert will be your melee/brawler using blunt weapons and intimidating NPCs; Bear will be your main assaulter and her medic/outdoorsman should help you survive, and finally Cold-Eye will be your sniper.

Party Build #2 – Battle Strategists

The Leader

  • 6 Coordination*
  • 1 Luck
  • 8 Awareness
  • 4 Strength
  • 2 Speed
  • 4 Intelligence
  • 3 Charisma*
  • Starting Skills: Assault Rifles, Kiss Ass, Smart Ass

The Beater

  • 6 Coordination
  • 1 Luck
  • 6 Awareness*
  • 8 Strength*
  • 4 Speed
  • 4 Intelligence
  • 1 Charisma
  • Starting Skills: Blunt Weapons, Hard Ass, Demolitions

The Brains

  • 7 Coordination
  • 1 Luck
  • 6 Awareness*
  • 3 Strength
  • 2 Speed*
  • 8 Intelligence*
  • 1 Charisma
  • Starting Skills: Smart Ass, Computer Science, Perception

The Marksman

  • 5 Coordination*
  • 1 Luck
  • 10 Awareness
  • 1 Strength
  • 6 Speed*
  • 4 Intelligence
  • 1 Charisma
  • Starting Skills: Sniper, Lockpicking, Safecracking

This is a battle-focused starting party. While it will give you a lot of early edge in battles, this kind of a setup is only recommended if you aren’t planning to work for NPC recruits.

A lot of recruits are highly charisma-based, and as you may have noticed the party members here lack it. The most important companion that I would be looking towards for this build is Rose, who is an excellent Support and is heavily involved in the story.

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