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Bayonetta 2 Character Modeling Detailed, How a Character Comes to Life
Platinum Games is going all the way with Bayonetta 2 when it comes to the graphical fidelity. One proof of that is the hard work that they are putting in or creating the characters and items we will be using in the game.
Recently, a character modeler for Platinum Games, Tsuyoshi Takahashi took to the official blog of the development studio and showed us how his job is done – step by step. He also showed a character modeled by him, a ‘Dragon Angel.’
Starting off with the need of a concept art for everything he said that is mostly what characters are built upon. Then comes in the overview of the character being made; for instance an enemy is to be threatening for the player.
A snake-like thing slithers around, a winged character might fly, there’s also the question of how it attacks.
Then come in the game designer, game director and obviously the character designer along with their opinions. This is because the kind of a character the game needs depends on their thoughts about it. For this game, this mostly meant talking to Yusuke Hashimoto, director of Bayonetta 2.
After having the talks, the next step is usually about using your own creativity and putting all those ideas to test on the polygon cube. There still might be areas that the concept art doesn’t show like the back of the Dragon Angel here; this is where he puts in his own imagination.
Last but not the least, you bring in others to complete the whole thing i.e. the animators give it the motions, sound designer add the sound effects and programmers add it to the game.
Sounds simple when you read it, but character modeling is one hell of a task! Especially for games like Bayonetta 2 that has such detailed characters.