Don’t Expect Scalebound to go All Hardcore on You

By   /   Sep 24, 2014

We agree that the E3 reveal trailer of Scalebound portrayed some serious monster hunting skills, but did the marketing so far make you feel like it was going to another title for the hardcore gamers? Apparently that is not the case here.

It is true that Platinum Games is known for its challenging titles like Bayonetta, Metal Gear Rising: Revengeance, The Wonderful 101 and Vanquish. However, the upcoming title we are talking about is going to deviate a little.

The game director Hideki Kamiya, producer Atsushi Inaba and creative director JP Kellams were talking to Polygon recently where they shared insights related to the gameplay when Kamiya said:

“The way we’re approaching our development and building the game is unlike what we’ve done before; it’s a completely new take on how we make this game. In that sense, I don’t look at it as going to be just for the very skilled, advanced players.

It should be appealing to a wider range of players — it’s not going to have a very severe risk/reward type of feel. The dragon element, the fantasy world setting element hopefully will attract a wider audience and that the game itself, the combat system will match those expectations.”

This is good news for the gamers in general but how would the hardcore gaming community react to this? Did you want Scalebound to be as challenging as the popular titles by Platinum Games?

Moreover, they compared Scalebound with Bayonetta saying that the latter was more focused on reflexes instead; they are aiming for greater quality of visuals and graphics.

The game is being developed as an Xbox One exclusive title but since the game is only in its early phase of development, we have not been provided with a release date yet.

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