According to Sony, Delaying Games Is The “Right Call”

Delaying unfinished games is the right call for everyone, says Sony.

This year we have seen many AAA games being delayed. Games like Battlefield Hardline, Assassin’s Creed Unity, and Evolve among others but is it the right thing to do?

According to Sony, it is. Sony’s UK VP Fergal Gara feels that if you are making a big investment in a product, it should not be released “half ready.”

“If you’ve made a big investment and you bring it out half ready, for the wrong reasons, then there’s going to be a cost. You’re certainly not going to sell a second version of that new franchise you might be taking to market,” Gara stated.

The company thinks that it is “the right call” to delay the game if the product isn’t ready for a market release. Seeing what happened with the release of Battlefield 4, I am tempted to agree with Sony.

If I am paying my hard-earned money for a video game, I expect it to be without issues and bugs, so I don’t mind waiting a bit longer for the game to come as long as the end product is worth the price and not half done.

The PS4-exclusive Drive Club was supposed to come out a while back but was delayed because the developers at Evolution Studios felt the game needs more work.

Speaking about the delay of Drive Club Gara said that the delay was because they wanted to ensure the game is ready to deliver the vision they have for it.

“the call was taken to pause, re-assess and reset the ambitions and make sure it delivered the vision we laid out.”

The result of the delay? Well, an impressive and better-looking Drive Club when compared to last year’s build.

The game will be available exclusively on Sony’s PS4 starting October 7, 2014. It will also be available as part of a special Driveclub PS4 (glacier white) bundle as well.

What do you feel about game delays? Share your views in the comments below!

Source: Kotaku

Sarmad is our Senior Editor, and is also one of the more refined and cultured among us. He's 25, a finance major, and having the time of his life writing about videogames.