In today’s video, we discuss something subjective – are video game remasters good or bad? And...
Sleeping Dogs: Definitive Edition Features Increased Draw Distance, Volumetric Fog and More
While news on Sleeping Dogs: Definitive Edition has been slim, a recent thread on the official Sleeping Dogs forum reveals about some of the new improvements.
According to community manager GDArcan, the overhauled title will take advantage of some massive graphical and technical improvements. In fact Square Enix is pretty confident that the mentioned improvements justify players purchasing the game once again.
We’ve increased the overall resolution of the game so it’s now natively running in 1080p. The textures have also had their resolutions increased as draw distances have been increased as well, making things sharper!
Add to this volumetric fog to represent the humidity of Hong Kong and hopefully you’ll have the background of your dreams 😉
In the gameplay category, Square Enix plans to tweak the counter-window time and update the game’s physics and camera settings across the standalone title and its respective DLC packs.
Comparing the game to Tomb Raider: Definitive Edition, GDArcan said that it comes down to everyone’s opinion as to which re-master edition is better. However, being with Sleeping Dogs, GDArcan believes theirs is better.
UFG was involved in both so I reckon you can expect the same quality of DE as a very minimum. As to which is better, that’ll be down to everyone’s opinion, though given that we’re on the Sleeping Dogs boards here…well you know 😉
Sleeping Dogs: Definitive Edition is another one of 2014’s obligatory remaster titles. It is set to release on the PS4, Xbox One and PC on October 10 in Europe and October 14 in North America.
Source: Sleeping Dogs