Destiny Titan Striker Builds Guide – DPS, PVP and PVE

By   /   Sep 15, 2014

The Striker is the default specialization for the Titan class, and probably encourages the most direct style of play. There is no hiding in shadows or waiting for openings with the Striker; the philosophy is simple: kill or be killed.

For more help on Destiny, read our Titan Class Tips, Warlock Class Tips and Hunter Class Guide.

Destiny Titan Striker Builds

Taking use of heavy armor and a set of skills that encourage aggressive and fast-paced play, the Striker specialization has plenty of options at its disposal for dealing raw damage and offensively aiding the team, be it PvP or PvE.

In this guide we’ll look at three different methods to play this specialization. Note that these builds are samples and subject to change if and when any major patch comes out for Destiny.

If you wish, you can share your builds and loadout with us in the comments below!

Build #1 – PvP/PvE Aerial StrikesClick to View Build
This is a build for the Striker that relies on the Death from Above upgrade for your Fist of Havoc. In PvP, Flash grenades tend to work very well against aggressive enemies and infiltration.

When combined with Death from Above, flashbangs allow you to execute FoH safely without risking damage during the move animation.

In PvE though, flashbangs tend to be easier to use as it stuns enemies and prevents them from attacking you for a decent duration, allowing for an easy FoH execution.

To further top it off, using the Unstoppable ability modifier is recommended in case your flashbang doesn’t manage to affect all enemies.

For your Lift, Catapult seems like a good choice for the small burst of momentum it brings you, which can prove useful when initiating a fight or readying a FoH slam on the ground.

In PvE, Catapult is mighty useful if you need to get out of danger.

Fist of Havoc should strictly be used as a surprise or infiltration tool, ideally once your teammates have already initiated a fight.

It’s hard to find clustered enemies in PvP, so using this in open or central areas of a map may not be the best idea, as you’ll be a sitting duck ready to be taken out after you land it, even with Unstoppable.

As far as your melee strike is concerned, Storm Fist should be something you use only after you’ve made your presence felt through FoH.

SF does quite a bit of damage, but it’s not entirely lethal, so you need some kind of damage before you can grab a kill and take use of Amplify.

Remember, your entire focus for this build is FoH, so it’s wiser to use SF as a finishing move to trigger Amplify as much as possible.

We’re further adding surprise element to FoH through Headstrong – this modifier will give your FoH greater distance after you sprint.

Do make sure though that you practice it plenty and get used to the leap distance. This way you’ll be able to execute it more easily.

Recommended Stats
The recommended stats for this build are Discipline and Intellect for obvious reasons. Utilize armor that would add to these stats so you can use your Flash grenades and FoH more frequently.

Build #2 – PvP AftermathClick to View Build
This is a PvP build that relies on the Aftermatch upgrade for FoH. It’s a build that uses flash grenades once again, since the duration of flash is fairly long and allows you to get up close for your Storm Fist or for executing FoH, and even initiate through a Shoulder Charge.

For PvP, the Increased Control upgrade for Lift is mighty useful as it allows you to get to your desired elevated areas easily.

In PvP you won’t have swarms of enemies to deal with, and clustering of opponents is a rarity, so you will be moving about and trying to find tactical options for yourself as frequently as possible, which is where Increased Control comes in handy.

FoH is being used with Aftermath. In PvP a lot of times it can be very hard to land FoH accurately, and even harder when you are using Shockwave.

Aftermath leaves a dome of damaging energy that is very useful for area denial and inside tight corridors where opponents have no means of escape.

As a result, FoH becomes an excellent tool for denial of flag capture and finishing off players who have no escape. To increase the duration of Aftermath, it’s recommended to use Aftershock.

Last but not least is Shoulder Charge. Shoulder Charge can combine very well with Storm Fist and allow more frequent use of FoH through Amplify.

It’s a nice little surprise for opponents who won’t be expecting a raging, sprinting Striker to suddenly bump into them.

Plus, it gives you a huge advantage when you’re one on one against someone. Just make sure you pick your target for a Shoulder Charge carefully – you don’t want to be charging into a fully healthy Gunslinger wielding a Golden Gun in his/her hand.

Recommended Stats
Like the first build, a good mixture of Discipline and Intellect should allow you to use the flashbang-FoH combo frequently.

If you’re enjoying bumping into opponents and using Storm Fist, Strength would be a better option than Discipline.

Build #3 – PvE Damage over TimeClick to View Build
While DoT may not be too effective in PvP because how quickly opponents can finish you off (and vice versa), it is mighty useful in PvE.

The enemy AI is much easier to lure into DoT traps like Aftermath, and items like the Lightning Grenade are better utilized.

PvE in Destiny tends to be highly team-focused, and the Striker is oddly enough one of the best to deal a large amount of DoT damage to AI enemies.

Aftermath was basically made for this purpose, and AI won’t try to avoid the field left by FoH. Moreover, you could also use Storm Fist to generate AoE damage through Discharge.

AoE damage combined with Aftermath can be very useful in taking out multiple enemies at once, as in PvE you’ll often find clusters of foes that need to be dealt with collectively.

Aftershock will further improve the effectiveness of Aftermath and your Lightning grenade, and when you need to flee from some of the tougher enemies you’ll have the necessary evasion tool through Juggernaut.

Note though that Juggernaut only creates a shield in front of you, so it’s actually more useful to initiate enemies than to evade them, as your back would still be exposed in the latter circumstance.

Using Juggernaut and Storm Fist, followed by FoH is an effective way to deal great damage to multiple enemies, and should be your main rotational role in team-based PvE games.

Recommended Stats
You’ll want a combination of Strength and Intellect for this. Lightning Grenades are useful but they don’t do enough damage to prioritize Discipline based equipment.

You will be using a lot of melee though along with FoH, so Strength naturally takes priority.

Don’t forget to share your own Titan Striker BUILDS with us by commenting below!

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