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Destiny Mars Strike Mission Cerberus Vae II Guide
The first Strike Mission on Mars, Cerberus Vae II is intended for level 18 players and begins in Rubicon Wastes of Meridian Bay.
Destiny Mars Strike Mission Cerberus Vae II
The mission will have players fighting Cabal enemies so Solar attacks are recommended while Void ones work the best. The strike has two stages: finding the boss, Valus Ta’aurc and then the two final boss fights.
The strike begins with players in Rubicon Wastes trying to access the Cabal Defense Network which can be located in an Interceptor garage.
Ghost can be deployed to access the network. Once this is done, players can now use Interceptors to move around and kill enemies, which is highly recommended instead of running around on foot since the Interceptors do a lot of damage.
The Interceptors can help players push their way past caverns into Iron Line where they come in handy to kill the army of Cabal inside.
Players have to be cautious though and keep an eye on the condition of their vehicle, if the Interceptor explodes, players die with it.
The cannons on the Interceptor should also not be blocked by a rock pretty close to the vehicle because the explosion damage can hurt players.
Since it’s a Strike mission and three players will be in the same area, it’s a good idea if only one or two of them use the Interceptor since it can get crowded with all three using.
The Cabals in the area consist of all kinds but players should especially keep an eye out for Psion’s blast wave and Colossus’ rocket barrage.
The ramps and walkways on the left can be used to kill the enemies as players make their way across the area where they exit through a door leading to the Trenchworks. If a player in the fireteam still has an Interceptor, they have to abandon it now.
After entering Trenchworks, a Darkness Zone, a Cyclops with some Psions stand in the way. They all need to be killed quickly because their attacks combined can be devastating and don’t leave much room for movement.
Having killed them all, players can ride on the three Interceptors parked nearby. Moving forward, players will encounter more Cabal forces along a ravine leading to the tower.
The tower itself is surrounded by a large number of enemies including one of Ta’aurc’s guards, Val Bou’urc, a Major Phalanx.
There are two ways to kill him, either with massive cannon fire from Interceptors or by taking cover behind the lower platform of the tower and firing at him from the side.
If he gets knocked down the tower, players have to pursue him and then finish the job. It’s best to kill him right there on the tower with Interceptor since the damage by those cannons can make quick work of it.
After the first guard dies, a drop ship comes in and spawns more Cabal reinforcements as well as the other two guards, Val Zu’uarc and Val Ma’aurg.
Players should immediately retreat a bit while the enemies spawn so that they aren’t surrounded. These two guards and the other enemies can also be killed with the Interceptors quickly.
When all the enemies, including the guards are dead, players will be able to see more forces being deployed down the hill including a giant Goliath Tank which begins the boss fights of the Strike mission.
Goliath Tank is a giant machine armed with a huge arsenal of weapons, including MG Turret, Flak Cannons, Missile, Mines, Main Cannon, Front Turret and more. Goliath’s only weak spot is its Hover Engine.
The Main Cannon fires a large explosive shot with a delay of 5-10 seconds between the next shot. The cannon moves independent of the tank so players have to keep an eye out for it and listen to its movements to avoid the blast well in time.
The MG Turret is attached to the side of the Goliath and fires at players who are in close proximity. This turret can be destroyed to make it useless.