Destiny Venus Story Missions Walkthrough Guide

By   /   Sep 10, 2014

Venus is the third main location players visit in Destiny after completing their story on Earth’s Moon. The planet was once surrounded by poisonous clouds which were removed by the Traveler but the clouds seem to be returning now thanks to the Darkness.

For more help on Destiny, read our Moon Story Missions, Patrol Missions, Weapons and Weapon Mods Guide.

Destiny Venus Story Missions

The planet and its quests are intended for level 10 players and above as they will once again be facing the Fallen and the Vex, natives of Venus, while they level up in the area, kill a lot of enemies and gather Spirit Bloom to build up resources.

A Stranger’s Call – Level 10

A Stranger’s Call is the first story mission for Guardians on Venus and is intended for players who are around level 10. The mission takes place in the Headlands area of Ishtar Sink, filled with Fallen and Vex enemies.

The first objective will have players looking for an old Guardian Outpost in the Shattered Coast. Just like on Earth and Moon, the Sparrow vehicle is not available from the start and requires players to sync up with the local vehicle outpost before they can spawn it.

Players have to head downhill, killing the Fallen scattered across the streets of the area and ultimately reach the outpost near the sea. There are a few enemies in the area but they can be killed easily.

Deploying Ghost to interact with the computer system on the outpost will unlock the Sparrow for use. When the Sparrow is acquired, players have to continue along the coast for the next objective, activate some Vex sensors.

The objective is in a building near the end of the coast and is being guarded by some Fallen. Once they have all been killed, players can deploy Ghost at the computer terminal on top of the stairs for the next objective.

Players have to find a set of coordinates for the next objective which will take them to the Ishtar Academy. The Academy can be reached easily by leaving the building with the computer terminal and head along the coastal way they originally came through.

There will be a hole in the ground on the right near the first squad of Fallen enemies, that’s the entrance to the Academy. The area inside the hole is a Darkness Zone so players need to be cautious.

There will be a conflux of energy in the area where Ghost can be deployed to investigate. This marks the first encounter of player’s with the Vex as waves of enemies will rush in. The best strategy is to find a good vantage point such as the balconies on both sides of the Academy.

The first wave of Vex will consist of Goblins who can be killed by shooting them in their glowing abs. Unlike Fallen or Hive enemies, shooting the Goblins in the head doesn’t kill them instantly but instead makes them more aggressive and rush towards the players.

Goblins also have a teleportation ability which allows them to get close to players really quickly so it’s best to stay on the move at all times.

Along with Goblins, the players will also encounter Hobgoblins who are pretty similar to Goblins but the best way to kill them is to get a surprise attack in first through a high powered weapon.

As soon as they are attacked, they shield themselves and players have to wait a while before they lower their shields. After the initial wave of Goblins and Hobgoblins is dead, a Minotaur shows up.

While the Minotaur has some similarities with Goblins in such that it can use the teleportation ability or get angry when shot in the head, it has no weak spots and further-more it’s guarded with a Void Shield.

High velocity weapons are the best weapons against it such the teleport power allows it to escape really easily if attacked with slow weapons such as sniper rifle or shotgun.

These 3 types of enemies will keep coming in to attack players for a total of six waves. Once all the waves are completed, the Mission End timer will start so players should gather all the dropped loot.

As the mission is completed, players should head to the Tower and turn in the looted Goblin’s Eye to their Vanguard mentor for an armor of their choosing.

Ishtar Collective – Level 11

Ishtar Collective is the second story mission on Venus, intended for level 11 players and once again puts players against the Fallen and Vex in Headlands area. Players will once again start in the Shattered Coast where they started the previous mission.

The objective will ask the Guardians to take a left turn from the building where they unlocked the Sparrow during A Stranger’s Call. The road along the sea will lead them to Ishtar Cliffs where the next objective will begin.

Having reached Ishtar Cliffs, players have to find a Mind Core. Many Fallen are scattered through the initial areas but they can be avoided by speeding past them on the Sparrow or killed for extra experience and loot.

Soon players will come up on a Cyclops with the surrounding cliffs occupied by Vex enemies such as Harpies, Goblins and Hobgoblins. The Cyclops has a somewhat high ground advantage with which it fires explosive projectiles which can be dodged easily or avoided by taking cover behind walls.

The best way to take down the Cyclops is with a heavy weapon such as the Machine Gun and shoot at its eye. Once the Cyclops is low on health, it will start shooting erratically and eventually die, leaving behind the Mind Core as loot.

After the Mind Core has been looted, the next objective is to find a Research Site in Campus 9 area. The area can be accessed by leaving the Ishtar Cliffs from the opposite side to where the players entered.

Campus 9 is Darkness Zone so caution is advised. A lot of Fallen Vandals, Dregs and Shanks are scattered in the way towards the Research Centre but since they are weaker enemies, killing them should be easy.

Once inside the Research Centre, players have to deploy Ghost at the computer terminal to analyze the Mind Core. This starts a ‘holdout’ event where waves of Vex enemies will continuously attack the players.

The enemy waves consist of Harpies, Goblins, Hobgoblins and Minotaurs for a total of 3 waves. While the first two waves spawn from either one side of the area and can be easily monitored by the Tracker and defeated with a good Auto Rifle, the 3rd wave spawns enemies on both sides and can be quite challenging as multiple Minotaurs appear.

Since the building is a closed zone, its best to exit at during the final wave so that the incoming grenades can be dodged easily and enemies killed easily from a distance. When all the enemies are dead, players have to return to Ghost to complete the mission.

Turning in the looted Radiolaria to their respective Vanguard mentor will reward players with a new armor.

The Archive – Level 12

The Archive is a story mission on Venus for level 12 players in the Headlands area. The mission has Guardians once again going to the Ishtar Academy by driving the Sparrow along the coast and turning left near the first squad of Fallen enemies and moving down the hole, just as they did during A Stranger’s Call.

A battle would be raging between the Fallen and Vex in the academy so it’s a good idea to let it play out a little bit until their numbers decrease. Once the number of enemies left is small enough for players to handle easily, the balconies can be used to their advantage to kill the remaining ones and get experience and loot.

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