White House Game Jam is an Actual Thing

By   /   Sep 9, 2014

We knew that game jam events were on the rise, but the latest #WHGameJam takes the cake for sure. What does that hashtag stand for, you may ask? Well, it stands for White House Game Jam.

And no, this isn’t a quick-coding event based on making prototypes about the oval office. It’s a project started from within the White House itself, to invite developers to make educational games.

White House Game Jam was held this weekend and lasted for a standard 48 hours. It included in its roster people from Angry Birds studio Rovio and Ubisoft’s Red Storm that’s responsible for all those Rainbow Six and Ghost Recon games.

In an emphatic blog post about the event, White House Game Jam advisor Chad Sansing makes a plea to make educational games more viable again. There’s no real blame thrown at people, but rather the missing resources to double up on tools.

Games during the event were held to Common Core standards. It’s a set of rules that defines what children should learn from skills like language and maths, in order to be able to pass a certain year.

More and more, game jams are becoming a reactionary movement that puts to practice what ideas around the current discussions in the gaming industry are talking about.

For instance, in the recent Gamergate debacles, targeted people like Maya Felix Kramer decided to get together for RuinJam, a commentary on ruining video games.

Still though, White House Game Jam kind of takes place where Obama works, so that wins.

Source: Gamasutra.

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