Destiny Earth Story Missions Walkthrough Guide

By   /   Sep 9, 2014

Earth serves as the initial leveling zone and story area for Guardians in Destiny.

The Earth as everyone knew it is no longer and following the arrival of Darkness; the place is a wasteland and filled with the Fallen and the Hive enemy races.

The place not only serves as leveling zone but also a way to earn money by farming the Spinmetal Leaves scattered throughout the area and selling them later.

For more help on Destiny, read our Dead Ghosts Locations, Gold Loot Chests Locations and The Tower Guide.

Destiny Earth Story Missions

A total of four Story missions take place on earth starting from level 2 until the player is around level 5 or 6.

All the missions are pretty simple and have players traveling from one location to another gathering information while killing enemies in the way and acquiring new tools.

Restoration – Level #2

Restoration takes place in Steppes of Old Russia and happens immediately after their first visit to The Tower. Players are faced off against the Fallen as they hunt for a Warp Drive, which will allow them to travel between planets.

There is a crash site near the place where players start the mission, on the other side of a rock formation. The objective is to check the place out for salvageable parts, which would help the players in upgrading their ship.

The crash site is surrounded by Fallen Dregs, Vandals and Shanks, which can be easily killed, although their respawn time (the time until more enemies arrive from dropship) is pretty low.

Once the surrounding area around the ship is cleared, players can approach the crash and deploy Ghost to scan it.

After the scan is complete, players have to find the old Cosmodrome Network which would help them locate a warp drive which should have been in the crashed ship.

By the time Ghost completes his scan of the crash, a dropship has already deployed more Fallen so players have to take them out and proceed to a nearby building.

The NavPoint will guide them to go to the basement and find the Information Hub which is located in the far room. There are a few Fallen in the basement, but they are easy to kill.

Scanning the hub guides’ players to Dock 13 where the warp drive is located. It is also the place from where they first acquired their drop ship and is likely crawling with enemies.

Now that players are outside of the basement, the objective will guide them to turn right and head over to a building near the end of Steppes. There are a lot of enemies in the area so taking cover occasionally is a good strategy.

While the way to Dock 13 is a public zone, and players can see other players moving around and doing their quests, Dock 13 itself is a Darkness Zone where only members of a Fireteam can go together.

If someone dies in there, they are moved back to the starting of the area. Once inside Dock 13, players will have to kill a few enemies already present there, which should be pretty easy to do since they are low level ones.

When all the enemies are dead, Ghost will warn players of the boss and Riksis, Archon of the Fallen House of Devils will show up with a lot more enemies.

While the normal enemies are easy to defeat, Riksis does a decent amount of damage if the player doesn’t dodge and take cover or gets too close (Riksis does a stomp attack which will knock players back while doing a lot of damage).

The Vandals supporting Riksis are reinforced once his health reaches 70% and then 40%.

Having killed Rikis and all the other Fallen are dead, the timer to mission ending starts so this would be a good time to start collecting all the dropped loot.

After the timer expires, players are taken to the Orbit and get an objective to talk to The Speaker on The Tower.

The Dark Within – Level #3

The Dark Within is a level 3 story mission which once starts from the Steppes in Old Russia. This time players will also be facing the Hive along with the Fallen enemies.

The first objective will have players go to a Skywatch in Mothyards.

Players are spawned near the entrance to Mothyards so travelling shouldn’t be a problem, they just have to cross the Ravine and move past the crashed airplanes to reach a hill.

The entrance to building is guarded by a Fallen Captain and 2 Vandals and that is where they have to go. Defeating them should be easy if the cover is properly utilized.

The rooms in the building will have a few Fallen in them, but they are easy to kill. Going forward, the players will encounter a door which is sealed shut.

Ghost can be deployed to open the door.

The next area, Lunar Complex, is a Darkness Zone, so there won’t be any respawns in the area. Players should be cautious as they head up the stairs because a battle is raging between the Fallen and Hive.

As soon as the players reach the room after the stairs, they will be attacked by some Hive Thralls so it’s better to have Primary Weapon ready.

Alternatively, players can also wait a bit until the Hive enemies kill all the Fallen. Once the initial rooms are clear, Ghost will warn the players of a Hive Wizard up ahead.

Gotra, the Hive Wizard is the boss of this mission and can be really challenging since he also spawns Thralls after short intervals and is well protected by his acolytes who are scattered across the room.

The Hive enemies close to the entrance of the room where Gotra is can be easily killed from a safe distance so that the herd is thinned.

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