DayZ Standalone Producer Addresses Concerns About Development

By   /   Sep 9, 2014

DayZ came into being as a mod for Arma 2, and then it was made into a separate title called DayZ Standalone.

The game is still in early access, which is why there is always a room for new things and improvements. However, some of the players of the game were a little concerned about the future of the title.

So DayZ’s Brian Hicks decided to address these concerns in a new post on the game’s official forums.

You are not playing DayZ, you are playing development builds. Early development builds.

DayZ is 11 months into principle development, on what should be a 3 year standard development cycle. I can’t force you to be a fan of DayZ, but I can call this out:

Defining or judging what DayZ is by a build so early in its development is much a kin to judging a painting within the first few brush strokes. Hell, even Bob Ross’s paintings didn’t look great for the first few minutes (until you realized what it was he was making).

He continued on to say that the developers are working very hard to make sure that even in this early build of the game, you get as smooth experience as possible.

Furthermore, he stated that the players who are finding the game to be not working should take a break for a little while and come back when the game has at least entered into its beta phase or full version because as of now, DayZ Standalone is far from complete.

Developers are aiming to get the beta phase up and running for the title by the end of the year with full launch happening sometime next year.

Hicks has made some good points in his statement and DayZ Standalone is indeed in its early access, so people who are experiencing issues do need to take a break for a while and come back when the game has at least entered into its beta phase.

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