The Elder Scrolls Online’s Studio Hit with Layoffs for Further Improvement

By   /   Sep 3, 2014

It seems like the heavy demands of maintaining The Elder Scrolls Online a stable, functioning MMORPG are taking their toll on Zenimax Online Studios, the team responsible for the work on the title for the parent publisher Bethesda.

The studio had to endure some layoffs in order to meet the ongoing needs and upkeep requirements of this massive game, though it still promises that it has a competitive and large task force behind it to improve the experience further.

The news came when Bethesda VP of PR and Marketing Pete Hines told Joystiq of how six months after launch the game finally has attained stability and has a thriving community.

The team is keen to add further content for the current PC players, while simultaneously preparing for a launch of the first online title in the series on the console platforms.

The Elder Scrolls Online was released in April this year, but was met with a mixture of approval and frustration due to its bug-filled content and lack of stability that hindered the experience.

The MMO title has slowly recovered from its host of bugs, and with the latest patch has seen some stability.

The setting is a millennium before the events of The Elder Scrolls V: Skyrim, with the Daedric Prince Molag Bal attempted to merge the realm with his own. The entirety of the continent of Tamriel is set to feature in the game, though currently many of the major regions are unavailable and expected to be released in future expansions.

The MMO title is expected to make a debut on consoles (PlayStation 4 and Xbox One) in either Q4 2014 or start of next year.

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