Dragon Age: Inquisition Borrows Talent Trees of Dragon Age 2 and Combat Weight of Origins
A recent interview has seen BioWare Executive Producer Mark Darrah and Creative Director Mike Laidlaw give us more insight into the world of Dragon Age: Inquisition.
Speaking with Arstechnica, the developers talked about how the third installment will bridge the previous games, the difficulty level and the game’s overall reception so far.
The game being available on only the PS4 and Xbox One consoles means that those who have played the previous titles will not be able to carry-forward their journey into Inquisition. Rather than hosting an internal solution, the developers thought it better to craft an external one.
Dragon Age Keep is currently in beta and allows you to build up your own world which is based on your decisions. So for example you can choose to either make Alistair a King or kill him, based on the progression you made in the previous titles. Dragon Age: Inquisition will track these choices and spawn a world for you based on all of that.
The process is also good for those who have never played a Dragon Age game in their lives. Going through the various options in a narration form, the player can get a good idea of the events that have passed.
On the issue of the bad reception of Dragon Age 2, Mark Darrah said that they have learned much from feedback and have acted accordingly. Mike Laidlaw chipped in that the talent trees of the second installment were highly appreciated by the community and so they are bringing it back to the third game, while the combat weight of Dragon Age: Origins is being focused on in Inquisition.
The game is also said to be much more difficult than Dragon Age 2. The game’s tactical mode will actually be important this time around because players will need to frequently pause the battles and come up with tactics to ensure victory.
Dragon Age: Inquisition releases later this year for all major platforms.