Explosive Dinosaurs Suspended After Studio Exits Over Failed Kickstarter

By   /   Aug 18, 2014

Sad news from developer Rawr Lab, as the team has decided to halt their production of Ouya game Explosive Dinosaurs, after departures in the studio. In a message sent to us, Pablo Navarro comments:

Explosive Dinosaurs’ development is suspended as the graphic and music artists, Jorge de Juan and Daniel Aguayo, have just left the team.

Previously, the game went through a Kickstarter campaign that didn’t garner much attention, partially due to launching it during E3 2014 activities. As per usual with these projects, a disappointing funding route and inexperience were listed as factors for the suspension:

It was a quite ambitious project for a team that had no experience working together, failing a Kickstarter is not a thing that can be easily get past and our differences ended up separating us.

Primarily, Explosive Dinosaurs existed as a party title, meant to be played with several players at once. Its campaign would serve to add more genres to the roster of mini-games.

The development team even managed to create an easy platform to create more content, as well as some interesting designs for an Ouya title. In the message, Navarro continues:

We had an awesome minigame framework which let us create minigames in just 20 lines of code, online multiplayer support, having a complementary player on a tablet, and many ideas that were remain to be done.

On July 10, Explosive Dinosaurs closed on Kickstarter with just $1257 of a needed $20,000 goal and 44 backers. It’s possible that the developer will look for a new graphics artist for the game, but it’s uncertain at this point.

Explosive Dinosaurs would also have been made available on PC. It even featured some mini-games that mimicked a Twitch Plays model and there was a cameo appearance for VVVVVV planned.

It looks like the Ouya is losing out on a party game.