Ryse: Son of Rome’s Pretty Graphics Helps Win Crytek the SIGGRAPH Award

By   /   Aug 5, 2014

Ryse: Son of Rome may not have had received critical acclaim in the gameplay department, but no one can take away the fact that it was indeed a very pretty game.

Crytek’s work on the next-gen title has been rewarded with a prestigious SIGGRAPH award for Best Real-Time Graphics. Posting the news on the company’s official blog, a proud Crytek representative highlighted the fact that the developers paid special focus on realistic characters and an “immersive story-telling.”

“All of which helped to catch the eye of SIGGRAPH’s judging panel and earn Ryse a top spot in their Computer Animation Festival awards.”

SIGGRAPH is an annual festival on computer graphics and interactive techniques. This year the event will take place from August 10 – 14 in the Vancouver Convention Center. Crytek will be attending it in person and “sharing more on the techniques that brought Ryse to life.”

Interested parties can note down Crytek’s presentation timings:

  • Monday, August 11, 9:00 AM – 12:15 PM: Advances in Real-Time Rendering in Games
  • Wednesday, August 13, 9:00 AM – 10:30 AM: Asset production in Ryse: Son of Rome
  • Wednesday, August 13, 10:45 AM – 12:15 PM: Real-Time Geometry Caches

Ryse: Son of Rome was released in November last year and was one of the launch titles for the Xbox One.

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