The Witcher 3 Developer: DirectX 12 Not The Answer to Xbox One’s 1080p Problem

By   /   Aug 4, 2014

CD Projekt RED has provided its insight into the current resolution-gate issue that’s plaguing the Xbox One. According to the studio’s lead engine programmer Balazs Torok, implementation of DirectX 12 is not the answer to the console’s 1080p problem.

In fact he believes that the new technology will simply let deveopers increase the polygon count to make the game more prettier, rather than boost resolutions.

“I think there is a lot of confusion around what and why DX12 will improve,” Balazs told GamingBolt. “Most games out there can’t go 1080p because the additional load on the shading units would be too much. For all these games DX12 is not going to change anything.

“They might be able to push more triangles to the GPU but they are not going to be able to shade them, which defeats the purpose,” he continued. “To answer the first question, I think we will see a change in the way graphics programmers will think about their pipelines and this will result in much better systems hopefully.”

DirectX 12 was announced earlier this year by Microsoft, but Microsoft and many of the Internet detectives mentioned that it wouldn’t make any huge differences to Xbox One’s capabilities. The new Xbox boss Phil Spencer stated back then that it will “unlock more capability for developers” and will not bring any “massive change.”

DirectX 12 is expected to make its debut on PC sometime next year. There’s currently no news on when it will be available on the Xbox One.

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