Assassin’s Creed Unity 3 Times Bigger, Loading Is Gone
An interview with one of the developers of Assassin’s Creed Unity by Geeky Castillo has revealed some information about the upcoming Ubisoft game. There’s a bit of wind and interference during the video, should that be an issue.
In the clip, the two talk about the scope of the game. One of the more impressive notes is that Assassin’s Creed Unity will remove most loading screens.
This applies both to entering one of its illustrious buildings, as seen in this year’s E3 presentation, as well as during cutscenes. Still, the characters should retain a similar level of quality.
An absence of frequent loading screens would be a welcome first to the series. In other iterations, assassins were periodically sent to roam the infinity of the Animus for multiple actions.
Another detail to arise from the interview is that Assassin’s Creed Unity is big; really big. There would be enough to play the campaign across the span of 15 or 20 hours.
Taking in account cooperative mode and the amount of side missions that populate the franchise, there could be several dozen hours more. This iteration focuses heavily on playing together on the fly.
This translates into a rather impressive statistic. According to the developer, Assassin’s Creed Unity would be three times as large as its previous release, Black Flag.
Assassin’s Creed IV was huge already; we could hardly believe the amount of content they packed in that. So, we’re cautiously thrilled by this hyping figure, though remember that reality doesn’t always end up being the same thing.
To compensate, Assassin’s Creed Unity will let go of its competitive multiplayer aspect. That’s ok though, it was never our favorite.