Rust Dev Announces Riftlight, Internet Instantly Pissed

By   /   Jul 28, 2014

Developer Facepunch Studios, known for titles like Garry’s Mod and Rust, has announced a new prototype for a project titled Riftlight. It’s a top-down twin-stick shooter set in space that will include roleplaying game (RPG) elements.

One of the plans for Riftlight is to make it colorful; as the developer feels those titles aren’t readily available in today’s market. Right now though, the prototype build doesn’t reflect the idea.

There will be multiple player classes, as seen in different ship builds. A general Ranged class will serve as the normal shooter, while a Caster will have more area of effect attacks and additional spells.

There’s also a Melee ship planned, which will feature a sword that grows, as long as you keep attacking. Its abilities will work towards close proximity as well.

This means that Riftlight will have talent trees for its classes, each with their own set of skills. You’ll also be able to pick up loot in randomly generated worlds.

Unsurprisingly, the announcement of a new prototype sparked internet criticism, lambasting the developer for working on a different idea, even though Rust isn’t finished yet. It’s currently running on Steam through Early Access.

In another post, the developer addresses the concerns, noting that companies can work on multiple things at once; much like other media has multiple films or series in production at one time. Moreover, it states that people who bought Rust aren’t necessarily fully funding the Early Access game, but also the company behind it, which can use the money for other ideas.

Some commenters have expressed their feelings that they ‘funded’ Rust and we’re running off with the money.

We funded Rust for 1-2 years. You bought early access to it. When you buy a pizza you aren’t funding Dominos, you’re just buying a pizza.

Before you raise more concerns for Riftlight, which is basically an elaborate idea at this point and nothing more, go read the recent GTA IV modder who quit, because people complained too much.

Do you want people to quit making your games? Because that’s how people quit making your games.