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Assassin’s Creed: Unity’s Co-op, Parkour, Setting and More Explained by Producer
Assassin’s Creed: Unity is among the biggest titles that are going to release this fall, and in a new interview with Examiner, game’s producer Lesley Phord-Toy explained how the latest entry will differentiate itself from the previous games in the franchise.
First of all, she explained that the world of the upcoming entry will be on a 1:1 scale, which means that you will be able to go in and outside of buildings without any further loading.
She also said that the city of Paris is larger than all the landmass of Black Flag combined and the monuments of the city are a lot bigger than the ones in previous titles.
In addition to Paris, Assassin’s Creed: Unity will allow you to visit “Palace of Versailles” which is located outside of the city.
She continued on to say that the Parkour will be a big part of the game, as developers decided to completely scrap the previous climbing and free running process of the series in favor of including Parkour in the upcoming title.
Furthermore, there is going to be a Quest Log added to the game, which will help players keep track of the “tons of side content” available.
Quest Log feature will be really helpful as it will not force the players to join in on the side quest while they are on their way to do a main mission.
Finally, Phord-Toy said that the biggest feature of this year’s Assassin’s Creed: Unity is going to be the co-op play and players will need to find a Tavern to access their friends online.
You’ll see a list of all your friends who are online. You can go up to these characters and see if your friends are in the middle of a mission. [If so,] you can join them right away. Maybe they’re wandering around the city, you can drop in and [explore] the city with them. There’s going to be seamless drop-in, dropout.
These additions to Assassin’s Creed: Unity sure look great, but we will see if the game lives up to its hype when it releases for Xbox One, PlayStation 4 and PC on 28th of October.