Curse of Naxxramas Arachnid Quarter Guide – Heroic Decks and Strategy

By   /   Jul 25, 2014

The first wing of Hearthstone: Curse of Naxxramas just went live and offers new sets of challenges, new cards, and new bosses to defeat.

Hearthstone: Curse of Naxxramas

While the normal difficulty can be rather easy to master, the heroic challenges are the real deal. Nonetheless, this little guide here will get you through any boss with suggested decks that seem to work the best.

However, if you are new to the game, I would recommend giving Arena a go before getting into the fray with Arachnid Quarter baddies. Here’s everything you need to know to master Hearthstone: Curse of Naxxramas Arachnid Quarter:

Also, don’t forget to check out our guides on Plague Quarter and Military Quarter!

Anub’Rekhan

Deck

  • Frostbolt
  • Anub’ar Ambusher
  • Stoneskin Gargoyle
  • Nerub’ar Weblord
  • Abomination
  • Haunted Creeper
  • Shadow Bolt
  • Crazed Alchemist
  • Deathcharger

Rewards: 2x Haunted Creeper Cards

Basic Strategy
The basic strategy that you need to keep in mind to avoid giving Anub’Rekhan an early board control. Druid/Mages seem to work perfectly well against this gigantic spider, but you can opt for any class and even use the default deck to take it out, provided that you take out Nerubians as quickly as possible and have different AOE spells.

Decks for Normal Anub’Rekhan

Deck #1
With this deck, make sure to use Frost Nova to slow down the boss and vaporize as soon as he calls bigger minion on board. You can also use Polymorph instead of vaporize, but that’s entirely your call! Flamestrike should only be used to take out the minions that deathrattle out. Use Fireball and Pyroblast to finish him off.

Deck #2
This deck is not only used to kill regular Anub’Rekhan, but also the heroic form and other two boss as well. For the starting hand, use the Explosive Trap x2. You will get rid of the 1/2 minions using 1x Explosive Trap.

After this, use the Starving Buzzard and unleash the hounds. Once this is over, once again go for the Explosive Trap and boom goes the boss.

Deck #3
With this deck, you will ensure that you have early board control which is all you need to win this boss fight. For the opening card, it is your call, but I would recommend Leper Gnome, Eaglehorn Bow, or Explosive Trap; depending upon whom you are targeting.

Make sure to frequently use Steady Shot mixed with other spells and minions. Furthermore, it is crucial that you make good use of traps. For finisher, use Ravenholdt Assassin with Malygos and 2x Arcane Shots for insane damage.

Deck #4
With this deck, your primary focus should be on ramping! Buff with a mark to kill 4/4 following by using the Ancient of War. Once you have done that, get the Cenarius and buff with health and taunt.

This boss has a pair of 2/8 taunt with a deathrattle which can pull any card from your deck; pray that it’s either a Maexxna or Sylvanas Windrunner.

Deck #5
This deck can be used to defeat Anub’Rekhan in both Normal and Heroic modes. For the starting hand, make sure to use Arcane Missiles as it will become useless later in the game.

The basic strategy involved in using this deck is to prolong the game by using lots of taunts until you can play a hand with cards like Pyroblast. Make sure to use AOE spells which will put you on an advantage against 4/4 Nerubians. Another thing you need to consider is to have your Taunters at 4+ HP.

When the boss tries to use his Taunt Cards, instantly go for a Polymorph and hit him directly with your damage dealing spells.

Decks for Heroic Anub’Rekhan

Deck #1
With this deck, you must survive until turn 7 to clear the enemy board using Flamestrike. This can be easily achieved by the usage of minions, taunts, and delaying enemy minion attacks by using Frost Nova.

During the end game, you need to have minions that will survive at least two Nerubian attacks. That means, their health should be equal or greater than 5 and attack too, either should be equal or greater than 4. As for dealing damage to the boss, Gurubashi Berserker and Windfury Harpy should be used. Anub’ar Ambusher can be removed by using Polymorph that will keep you safe from the deathrattle.

Deck #2
For the starting hand, I recommend using something like Wild Growth, Naturalize, and Coldlight Oracle. Once again, the basic task is to survive the early game, and then wipe the board clear with a combination of Bloodmage Thalons with Swipe or Starfall.

From time to time, keep on using Drakes, Molten Giants, or Sea Giants to gain an early advantage. Furthermore, make sure to get Alextrasza to get some high damage and then everything to the face.

Deck #3
For your starting hand, cobra with some shielding seems to work the best and a Lightspawn can easily take out his 4/4. These 4/4 are produced periodically, so it is crucial to either destroy them or block their attacks. This can easily be achieved by using Poisoners. Moreover, using Inner Fire to create a massive Guru or Warden can stop him.

An important thing to keep in mind is not to call forth your Weenies until their HP is 3 or above. Smiting your own egg can produce a 4/4 which is an excellent defence.

Deck #4
With this deck, you should put more focus on taking out low level minions first; Faerie Dragons are quite useful for this purpose.

It is recommended that you use Dire Wolves and abilities that buff your minions early in the game.

In this way, the boss will primarily focus his attention on Azure Drakes and you will be able to put forth larger minions without worrying about too much resistance. Another important thing is to keep your focus on Anub’Rekhan himself; try and keep Defender of Argus buffs at the time of time of attacking.

Deck #5
For your starting hand, go with Wild Growth and Innervate to ramp up quickly.

The primary goal of this deck is to buff up your minions so that they can go against the boss’ 4/4 Nerubians. Due to the cost of buffing your minions, Wild Growth, Innervate, and Pint-sized Summoner will help you ramp up quickly.

However, before ramping up, make sure to use Cobra, Golem, and Panther to clear up the board and go to the face.

Grand Widow Faerlina

Deck

  • Abusive Sergeant
  • Undertaker
  • Rampage
  • Inner Rage
  • Battle Rage
  • Necroknight
  • Deathcharger
  • Dancing Swords
  • Worshipper

Rewards: Nerub’ar Webloard 2x

Basic Strategy
The basic strategy that has proven to work against this boss is playing fast and aggressive. Control cards don’t seem to work against her and she can punish you bad for card advantage. Basically, you need to have something that will let you play a lot cards early and put her under pressure.

She tends to gain power through enrage and deathrattle by using a lot of warrior cards. This gets even worse with her unique Worshippers which are not even capped. Check out the suggested decks to take out both Normal and Heroic version as soon as possible.

Decks for Default Grand Widow Faerlina

Deck #1
This is simple yet extremely useful deck. For your starting hand, make sure to go with the lowest possible one.

If you are able to play a Blood Imp, Grimscale Oracle, or Murloc Tidecaller during the first turn, try and go with Voidwalker during the second turn, and go with Murloc Warleader during the third turn.

Sunfury Protector should be saved to taunt the Molten Giants near the end game. There is no particular strategy involved with this deck. The basic purpose is to have as many playable cards (during each turn) as possible.

Deck #2
Like the previous deck, you should start with low cost cards and take away some damage from her. You should try and save Gurubashi Berserker for the end game when your starting hand contains Wild Growth or Innervate. Especially for this deck, you should not have anything with a cost of 5 or higher.

The basic purpose of this deck is to get a Gurubashi Berserker and exploit Faerlina’s hero powers. Getting it combined with Wrath, Mark of the Wind, and Mark of Nature will drain the boss’s health in an instant. Poison Seeds and Doomsayer are added in case things don’t go as planned.

Lastly, a combination of Crazed Alchemist and Keeper of the Grove can easily take out several disciples.

Deck #3
With this deck, your priority should be Nerubian Eggs and Lightwells. With Nerubian Eggs, you will be able to refuse her hero power which is insanely advantageous by negating the damage received. As for the Lightwells, she will mostly ignore it and try to rush at you which will give you a chance to buff your well.

One thing that you need to keep in mind to be careful with Northshire Clerics as it will enable her to start using her hero power once more.

Deck #4
Like mentioned with other decks, you need to start off with low mana cost cards. With this deck, it is recommended that you try and go with Lightwarden or Cleric. It is crucial that you keep the Lightwarden and the young priestess on the board for a long duration of time.

Use Inner Fire on the Lightwell to take out the enemy minions and Cabal Shadow Priest to steal minions with high defence like Mogushan Warden or Oasis Snapjaw. To clear out the board, Holy Nova is your best bet. As for end game situations, make sure to use Mind Control.

Deck #5
This deck is equally good to take out Normal and Heroic Grand Widow Faerlina. You need to break out with a Shieldbreaker or Lightwell and buff it up using Inner Fire and Power Word: Shield. You need to make sure that you let the boss keep her Worshippers on the board at any cost. Lightwarden can be used to get an early board control after a Lesser Heal.

During the mid game, try to build a self healing field using Lightwell, Sunfury Protector, and Defender of Argus. And lastly, use Cabal Shadow Priest to control the field and beat her up good until she is taken out.

Decks for Heroic Grand Widow Faerlina

Deck #1
For starting hand, you can either start with Innervate or 1 cost minion with Mark of the Wind. The basic purpose of this deck is to get an early control and consequently overwhelming the boss. Put out Deathrattle for her Rain of Fire to; especially Nerubian Egg.

If things don’t go as planned and you get overwhelmed by her, try and go with Poison Seeds combined with Deathrattle cards. It is even better to get back from Savage Roar. As for the end game, your best bet is to get Gurubashi Berserker to the face.

Deck #2
For the starting hand, try to go with Lightwell, Mind Vision, and Power Word: Shield, Inner Fire, or Lightwarden. With this deck, it is highly recommended that you get Lightwell as early as possible. Doing so is important because Lightwell is almost always ignored by the Grand Widow.

Once you have done that, make sure that you don’t keep more than 2-3 cards in your deck. You need to either control her minions or take them out quickly using Shadow Word: Pain or Shadow Word: Death/Mind Control.

It is generally a good idea to keep the Nerubian Egg or the Worshippers controlled. Just try and prolong the game and see that the boss empties her hand which will make her quite easy to kill.

Deck #3
Once again, for the starting hand, go with 2-3 mana cost cards like Betrayal, Doomsayer, or Patient Assassin. The basic strategy involves using Assassin’s Blade, Amani Berserker, and Tauren Warrior to make use of her Rain of Fire.

One thing that you should keep in mind is that if you have a Nerubian Egg with already down to 1 HP, she is much likely to use Rain of Fire. Check out the link for some variations that can be used to take out other bosses as well.

Deck #4
This is the same deck that I used to take out the Normal Faerlina and it works equally well for the Heroic Mode.

Start with low cost cards and take away some damage from her. You should try and save Gurubashi Berserker for the end game when your starting hand contains Wild Growth or Innervate. Especially for this deck, you should not have anything with a cost of 5 or higher.

The basic purpose of this deck is to get a Gurubashi Berserker and exploit Faerlina’s hero powers. Getting it combined with Wrath, Mark of the Wind, and Mark of Nature will drain the boss’s health in an instant. Poison Seeds and Doomsayer are added in case things don’t go as planned.

Lastly, a combination of Crazed Alchemist and Keeper of the Grove can easily take out several disciples.

Deck #5
Like I have mentioned in the Deck 5 for the Normal Faerlina; this deck works well both for Normal and Heroic mode. You can see the strategy involved and starting hands mentioned in deck 5 for the Normal Faerlina.

Maexxna

Deck

  • Dire Wolf Alpha
  • Young Dragonhawk
  • Anub’ar Ambusher
  • Emperor Cobra
  • Acidic Swamp Ooze
  • Sludge Belcher
  • Nerubian Egg
  • Reincarnate
  • Webspinner
  • Stoneskin Gargoyle
  • Haunted Creeper
  • Sea Giant
  • Shade of Naxxramas

Rewards: Nerubian Egg 2x and Maexxna

Basic Strategy
Maexxna is able to remove any random car from your deck. Therefore, it is important that you put more cards into play. It is generally a good idea to keep cards that rely on combos like Miracle Rogue. In addition to this, make sure to clear the board as soon as possible.

She can really overturn the late game by her strong minion. For this reason alone, you need to control the board so that even if she uses her hero power, you will not get your best minions back in your hand. Check out the suggested decks that have proven to work best against her Normal and Heroic forms.

Decks for Heroic Maexxna

Deck #1
For your starting hand, you should go with Voodoo Doctor, Ironbeak Owl, and Mind Control Tech.

The basic idea for using this deck is to clear the board and keep her pinned down so that she could use only one card per turn. Another thing that you need to keep in mind is to keep her minions out of the board.

Also keep in mind that she will always use her hero power first, so you need to use Voodoo Doctor for staying alive and Ironbeak Owl to get rid of the deathrattle on her minions. You can also control her powerful minions by using Mind Control Tech which will allow you to gain the board control.

Deck #2
This deck is specifically designed to take out Heroic Maexxna, but it also works equally well for the Normal version. For the starting hand, it is a good idea to keep Claw, Wrath, Ironbeak Owl, and Voodoo Doctor if you are able to get them.

The basic idea behind this deck is to use her hero power against herself by getting the multiple battle cries out of the same card every time she sends it back. Keep using Voodoo Doctor to heal yourself. Don’t use your Swipe until your have taken out her initial spiders and got them to the Deathrattle stage.

Once you get her to put only one minion each turn and have enough mana yourself, you can start getting minions to stay on board or charge on her.

Deck #3
Once again, this deck is useful against both Maexxna and Heroic Maexxna. For the starting hand, it is ideal that you have enough Voodoo Doctors, Elven Archer, and Ironbeak Owls.

The base strategy involved with this deck is to use Voodoo Doctors to help you stay alive, Elven Archer to kill the enemy minions, and Ironbeak Owl to negate the opposing battlecry effects. Later in the game, the role of Voodoo Doctors is taken up by Earthen Ring Farseer and the role of Elven Archer is taken up by Sunfury Protector and Defender of Argus, provided that you have enough mana.

During the end game, make sure to use your giants with taunts and other minions which will take the boss out in no time.

Deck #4
With this deck, your priority should be 1-2 explosive traps and a minion with charge combined with Eaglehorn Bow.

You will notice that the AI will keep returning your minion to your hand every round. In this way, you will get unlimited charges with your minions. Take out the enemy minions using Explosive Trap and use Misdirect to make the enemy kill their own minions. Moreover, use Snipe to take out the enemy minions.

Check out the link for the complete deck and statistics.

Deck #5
With this deck, you must need Voodoo Doctor to keep your health high. Furthermore, Arcane Explosion and Kobold Geomancer serve as the backbone of this deck.

The main objective of this deck is to control Maexxna’s minions so that you can survive long enough to get Alextrasza with more than enough health to finish her off. Simply prolong enough and let her have 3-4 Haunted Creepers on the field and then use your spells to disrupt their Deathrattle effect.

Once she has a side full of 0-1 attack minions, you need to keep spamming Voodoo Doctor and Earthen Ring Farseer until you have Alextrasza and a Pyroblast to finish her off. Also note that, Iceblock, Ice Barrier, and Frost Nova are there to prolong the game until you are able to draw out the cards that you need to use in order to win.

Deck #6
This deck is designed for those who don’t intend to rush the fight and take their time with it. While using this deck, your basic strategy involves keeping her board full of 1/x creatures. This can be easily achieved by using Poison Seeds when there are 3-4 Haunted Creepers on the board.

It is also important to keep yourself healed which is even more crucial than being aggressive and spamming attacks. Another thing to keep in mind is to keep your hand under 10 cards. However, the most important thing is to stay calm and play patiently! You may get a bad hand and not draw what you need at first, but you will eventually draw into it.

Deck #7
When using this deck, you need to have early Voodoo Doctors and some spells to break the 1/2 spiders into two 1/1. This is extremely crucial and if you still don’t get Voodoo Doctor or Earthen Ring Farseer then you should probably go for a restart.

Your primary task is to get the enemy board with 1 attack minions. Once she has 7 minions, she won’t be able to damage you more than 7 per turn. Using hero power, Voodoo Doctor, and Earthen Ring Farseer will immediately recover 7 health for 6 mana cost.

During the early game, you need to use Shield Blocks for extra mitigation. Furthermore, you need to make sure that you don’t use more than 2 minions at a time. Lastly, use weapons/spells to deal damage to Maexxna and playing an Arathi Weaponsmith every 2 turns will provide you with infinite weapons.

Note: All these decks provided above have also proven to work fine against Normal Maexxna and Heroic Maexxna.

Found anything missing or confusing? Let us know in the comments below!