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Curse of Naxxramas Arachnid Quarter Guide – Heroic Decks and Strategy
The first wing of Hearthstone: Curse of Naxxramas just went live and offers new sets of challenges, new cards, and new bosses to defeat.
Hearthstone: Curse of Naxxramas
While the normal difficulty can be rather easy to master, the heroic challenges are the real deal. Nonetheless, this little guide here will get you through any boss with suggested decks that seem to work the best.
However, if you are new to the game, I would recommend giving Arena a go before getting into the fray with Arachnid Quarter baddies. Here’s everything you need to know to master Hearthstone: Curse of Naxxramas Arachnid Quarter:
- Anub’ar Ambusher
- Stoneskin Gargoyle
- Nerub’ar Weblord
- Haunted Creeper
- Shadow Bolt
- Crazed Alchemist
Rewards: 2x Haunted Creeper Cards
The basic strategy that you need to keep in mind to avoid giving Anub’Rekhan an early board control. Druid/Mages seem to work perfectly well against this gigantic spider, but you can opt for any class and even use the default deck to take it out, provided that you take out Nerubians as quickly as possible and have different AOE spells.
Decks for Normal Anub’Rekhan
With this deck, make sure to use Frost Nova to slow down the boss and vaporize as soon as he calls bigger minion on board. You can also use Polymorph instead of vaporize, but that’s entirely your call! Flamestrike should only be used to take out the minions that deathrattle out. Use Fireball and Pyroblast to finish him off.
This deck is not only used to kill regular Anub’Rekhan, but also the heroic form and other two boss as well. For the starting hand, use the Explosive Trap x2. You will get rid of the 1/2 minions using 1x Explosive Trap.
After this, use the Starving Buzzard and unleash the hounds. Once this is over, once again go for the Explosive Trap and boom goes the boss.
With this deck, you will ensure that you have early board control which is all you need to win this boss fight. For the opening card, it is your call, but I would recommend Leper Gnome, Eaglehorn Bow, or Explosive Trap; depending upon whom you are targeting.
Make sure to frequently use Steady Shot mixed with other spells and minions. Furthermore, it is crucial that you make good use of traps. For finisher, use Ravenholdt Assassin with Malygos and 2x Arcane Shots for insane damage.
With this deck, your primary focus should be on ramping! Buff with a mark to kill 4/4 following by using the Ancient of War. Once you have done that, get the Cenarius and buff with health and taunt.
This boss has a pair of 2/8 taunt with a deathrattle which can pull any card from your deck; pray that it’s either a Maexxna or Sylvanas Windrunner.
This deck can be used to defeat Anub’Rekhan in both Normal and Heroic modes. For the starting hand, make sure to use Arcane Missiles as it will become useless later in the game.
The basic strategy involved in using this deck is to prolong the game by using lots of taunts until you can play a hand with cards like Pyroblast. Make sure to use AOE spells which will put you on an advantage against 4/4 Nerubians. Another thing you need to consider is to have your Taunters at 4+ HP.
When the boss tries to use his Taunt Cards, instantly go for a Polymorph and hit him directly with your damage dealing spells.
Decks for Heroic Anub’Rekhan
With this deck, you must survive until turn 7 to clear the enemy board using Flamestrike. This can be easily achieved by the usage of minions, taunts, and delaying enemy minion attacks by using Frost Nova.
During the end game, you need to have minions that will survive at least two Nerubian attacks. That means, their health should be equal or greater than 5 and attack too, either should be equal or greater than 4. As for dealing damage to the boss, Gurubashi Berserker and Windfury Harpy should be used. Anub’ar Ambusher can be removed by using Polymorph that will keep you safe from the deathrattle.
For the starting hand, I recommend using something like Wild Growth, Naturalize, and Coldlight Oracle. Once again, the basic task is to survive the early game, and then wipe the board clear with a combination of Bloodmage Thalons with Swipe or Starfall.
From time to time, keep on using Drakes, Molten Giants, or Sea Giants to gain an early advantage. Furthermore, make sure to get Alextrasza to get some high damage and then everything to the face.
For your starting hand, cobra with some shielding seems to work the best and a Lightspawn can easily take out his 4/4. These 4/4 are produced periodically, so it is crucial to either destroy them or block their attacks. This can easily be achieved by using Poisoners. Moreover, using Inner Fire to create a massive Guru or Warden can stop him.
An important thing to keep in mind is not to call forth your Weenies until their HP is 3 or above. Smiting your own egg can produce a 4/4 which is an excellent defence.
With this deck, you should put more focus on taking out low level minions first; Faerie Dragons are quite useful for this purpose.
It is recommended that you use Dire Wolves and abilities that buff your minions early in the game.
In this way, the boss will primarily focus his attention on Azure Drakes and you will be able to put forth larger minions without worrying about too much resistance. Another important thing is to keep your focus on Anub’Rekhan himself; try and keep Defender of Argus buffs at the time of time of attacking.
For your starting hand, go with Wild Growth and Innervate to ramp up quickly.
The primary goal of this deck is to buff up your minions so that they can go against the boss’ 4/4 Nerubians. Due to the cost of buffing your minions, Wild Growth, Innervate, and Pint-sized Summoner will help you ramp up quickly.
However, before ramping up, make sure to use Cobra, Golem, and Panther to clear up the board and go to the face.
Grand Widow Faerlina
- Abusive Sergeant
- Inner Rage
- Battle Rage
- Dancing Swords
Rewards: Nerub’ar Webloard 2x
The basic strategy that has proven to work against this boss is playing fast and aggressive. Control cards don’t seem to work against her and she can punish you bad for card advantage. Basically, you need to have something that will let you play a lot cards early and put her under pressure.
She tends to gain power through enrage and deathrattle by using a lot of warrior cards. This gets even worse with her unique Worshippers which are not even capped. Check out the suggested decks to take out both Normal and Heroic version as soon as possible.
Decks for Default Grand Widow Faerlina
This is simple yet extremely useful deck. For your starting hand, make sure to go with the lowest possible one.
If you are able to play a Blood Imp, Grimscale Oracle, or Murloc Tidecaller during the first turn, try and go with Voidwalker during the second turn, and go with Murloc Warleader during the third turn.
Sunfury Protector should be saved to taunt the Molten Giants near the end game. There is no particular strategy involved with this deck. The basic purpose is to have as many playable cards (during each turn) as possible.