Will the Recent Delay Benefit Battlefield: Hardline? The Odds are Slim

By   /   Jul 23, 2014

Owning to some unexpected turn of events, Electronic Arts’ cops-vs.-robbers shooter Battlefield: Hardline has been pushed back until early 2015. The game was originally pinned to launch on Oct. 21, 2014.

In a recent blog post, Vice President and GM of DICE Karl Magnus Troedsson explained the reasons behind the decision by stating that they want Battlefield: Hardline to turn out as the best game and to create the best environment for a smooth launch:

We are doing all of this for one reason. Because we want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players.

Troedsson also stated that both single player and multiplayer will gain benefit from the delay as it will allow developers to add some new features based on feedback received from the community which will consequently create a unique Battlefield experience.

He also referred to the feedback received from the game’s beta test by saying that it led them to think of new possibilities that they needed to incorporate into the game and for that, they require time:

This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better.

All in all, everything is being done in an effort to make Battlefield: Hardline a better game than its predecessor, Battlefield 4 which was swarming with so many issues that DICE is still rolling out patches to fix it.

It is evident that before the game witnessed this delay, the pre-orders for the game weren’t strong enough. A quick glance at USA’s pre-orders charts on VGChartz and you will see that Battlefield: Hardline couldn’t even make it to top-40.

There are remote chances that fans have lost their faith or interest in the franchise (until now, at least), but it remains to be seen whether the game will get any benefit from this delay. Another major factor can be competitors like Bungie’s Destiny and Sledgehammer Games’ Call of Duty: Advanced Warfare (which itself is subjected to fans’ criticism).

Moreover, analysts from Cowen and Company have suggested that the game is unlikely to sell well and may encounter a same fate as Medal of Honor: Warfighter which ended up a big flop; forcing EA to scrap the entire franchise.

I am not saying that the delay won’t have any positive effect on the final product, but consider the past experiences I just find it hard to believe.

What are your thoughts on this? Let us know!

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