Titanfall Helps EA’s Q1 Earnings Report Produce Better-Than-Expected Numbers
EA’s earnings report of the year’s first quarter reveals better-than-expected numbers, which is all thanks to the release of Titanfall.
The multiplayer shooter was released in March exclusively for the Xbox One; followed by a release in April on the Xbox 360 and PC. It was unanimously accepted by the hardcore FPS community, who previously for a long time have had only Call of Duty titles to deal with. Titanfall was also able to bag over 60 awards at E3 2013. It was of no surprise that the game would produce big numbers.
Analysts had expected EA to report non-GAAP revenue of $709 million and a loss of 4 cents a share. EA’s own guidance was for revenue of $700 million and a loss of 5 cents a share. EA reported non-GAAP revenue of $775 million and earnings per share of 19 cents.
“It was a strong start to the year for Electronic Arts. We are committed to putting our players first and delivering the entertainment, innovation and creativity that our players want,” said chief executive officer Andrew Wilson. “Through exciting new titles and fresh content in our live services, we are well-positioned to deliver on that commitment in FY15 and beyond.”
EA also dropped in a couple of fun numbers, revealing that gamers had played more than 13.6 billion online sessions in all of its games combined. That’s almost 2.4 billion hours played across consoles, mobiles and PC.
According to the company, its revenues were led by FIFA 14, Titanfall, Battlefield 4, and EA Sports UFC. Unfortunately for EA, it had to delay two of its big fall releases. Battlefield: Hardline is now scheduled for 2015 while Dragon Age: Inquisition has been delayed to November 18. It could be that EA is finally prioritizing quality games over quick profits.