Consoles Can Never Handle a Game Like Star Citizen

By   /   Jul 15, 2014

Despite of Sony and Microsoft’s take on indie titles and their support for individual developers, Cloud Imperium Games has no hope for a console port of its Space Trading and Combat Simulator, Star Citizen.

Popular to the contrary belief, this is not due to some publishing issues, but simply because both Xbox One and Playstation 4 don’t have power to run the game.

In an interview with Italian site PC-Gaming, Cloud Imperium Games’ Eric ‘Wingman’ Peterson put forth a bold statement stating the reason as to why consoles won’t see the game:

First and foremost, consoles couldn’t possibly handle a game like Star Citizen. Chris and I grew up with PC games and in the last few years we had the feeling that PC had been pushed aside, with most games coming out as mere console ports with graphics that didn’t really exploit the power of PC.

He continued by saying that Gaming PCs are going strong these days, and the current-gen consoles are already obsolete when compared to PCs:

Gaming PCs right now are formidable, with powerful CPUs and GPUs. Even next-generation consoles cannot be compared, their internal components are already older than what I could add to a gaming PC today.

Supporting a maximum of 50 – 70 players, the game will not require a high-end gaming PC, though such hardware specifications are highly recommended.

Developed using modified CryEngine, Star Citizen is scheduled to release in 2015 for Linux and Windows PC.

Translation: Worlds Factory.

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