Assassin’s Creed: Unity Features Three New Skill Trees and a Historically Accurate Paris

By   /   Jul 14, 2014

Ubisoft has revealed a new batch of details regarding the open world featured in Assassin’s Creed: Unity.

Paris has been painstakingly designed to match the historic era of the French Revolution. In between that designing phase, Ubisoft has took some freedom to ensure that players always have multiple entry and exit points for each event. This includes rooftops, streets, and gulleys, as well as catacombs and sewers. It’s all on the player to actually discover a suitable entry point for his mission.

The city is also littered with many side-quests which players can come across while exploring. In an example Ubisoft said that you could be a witness to a church robbery. This leaves you with the option of either stopping the robbers in their tracks or totally ignore them. In another case, you could come across abandoned houses with either secrets or family members who need help. Completion of these quests will earn you rewards.

As for the official missions, players will be working with the Assassin Order temporarily, give you freedom to explore the world and take on other missions. Assassin’s Creed: Unity will feature multiple story missions, with each having a unique story.

Aside from the usual assassinations, players will also come across missions where they switch to a detective role to follow clues and figure out the actual killer.

Finally, Unity is adding three new skill trees for stealth, combat, and navigation. According to the developer, this will make it easier for players to modify abilities to suit their game-play style.

Assassin’s Creed: Unity is set for release on October 28 for PC, PS4, and Xbox One.

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