Microsoft Drops Plans For Xbox One Doubling as Dev Kits, and Then Commits to it Again

By   /   Jul 11, 2014

During the Develop conference being held in Europe yesterday, Microsoft made a surprise announcement of dropping plans for the Xbox One retail units to also act as development kits.

The feature which was announced in July last year has still to see the light of day. Upon realization, the feature would allow developers to debug and create games without any additional Microsoft-supplied hardware, a perfect partner for the company’s ID@Xbox program.

However, due to unknown reasons, Microsoft has backed out of the feature, or at least for a day.

Xbox Advanced Technology Group’s Martin Fuller informed everyone that Microsoft has “no plans” for the feature. “We were in the early stages of Xbox One looking at the idea of a retail kit that could be turned into a development kit, and vice versa,” he said.

“In the end, although that was a very admirable goal, it hasn’t happened unfortunately,” Fuller added. “Can’t tell you the specifics of exactly why not.”

Shortly after the statement made, a Microsoft spokesperson contacted all major media outlets to let them know that the “comments made today were inaccurate.”

“We remain committed to ensuring the best possible solutions for developers and hobbyists to create games for Xbox One. We will share more details at a later date.”

Last year saw Microsoft go back on a series of Xbox One policies based on consumer feedback. One of those requests have been fulfilled this year with the Kinect being uncoupled from the main console.

via DigitalSpy

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