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Call of Duty: Advanced Warfare will have a Realistic and Unique Sound System
One of the first things that players will notice in the upcoming Call of Duty: Advanced Warfare is the improved sound design, Sledgehammer Games Audio Director Don Veca has said.
Sledgehammer Games has released a new behind-the-scenes video revolving around the game’s sound mechanics and how the audio department came across creating a more realistic and unique sound.
According to Don Veca, weapons have been designed in a manner that players will feel the sound going through their bodies – not literally, though.
Unlike previous installments, the developers are not focusing on a single aspect, anymore. Aside from the weapons, the sound engineers are closely monitoring the outside world so that a player will never hear the same sound twice.
Veca continued that although the game is in a futuristic setting, they have created different sounds, which when combined together, create unique and believable gameplay experience:
It’s a futuristic setting, but we want it to be believable. We would always start with something grounded and add new sounds that we created ourselves, mix it in, layer things; so that you come up with something truly unique.
Once everything is done, the game might give the best of Hollywood movies a run for their money:
When you’re done, you see all these different audio systems all working together, and it sounds like a movie. But it’s not a movie. It’s happening right there.
Call of Duty: Advanced Warfare launches Nov. 4, 2014 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. Players pre-ordering the game will get Advanced Arsenal Custom Exoskeleton and EM1 Quantum Weapon.