Will Call of Duty Advanced Warfare Make Up for CoD: Ghosts?

By   /   Jul 3, 2014

We all know that Call of Duty: Ghosts barely scratched the surface of the next-generation technology albeit it was one of the earliest launches for the PlayStation 4 and Xbox One.

If nothing more, it did disappoint most of the COD fans who consider the quality of graphics.

With Sledgehammer Games at the helm of the Call of Duty: Advanced Warfare development, people are really looking up for a better version of the game.

On one hand, the cofounder of Sledgehammer, Michael Condrey is claiming that:

“We have new rendering, animation, physics and audio systems. This is Sledgehammer’s new COD engine. The new tech that is driving our lighting and rendering engine couldn’t have happened on last-generation.”

While on the other hand, the E3 demonstration when looked at deeply shows a degree of screen tearing and at least an undeniable level of flickering.

Now we are not saying that there are any less effects on the screen; naturally, there is a lot going on and the game has run on around 1568×882. This is much better than what we had for the last year’s title.

The tearing is not clearly noticeable but when we say it is there we are talking in the comparative sense against what should be expected from the new engine and the next gen technology – not to forget that this COD Advanced Warfare is supposed to bring back the quality stature of the series.

That is not all, the game’s frame rates at the beginning are closing in on 60fps, but they gradually go down the E3 demo towards battles in the middle of the city streets, the frame rates go further down to 40fps and then to 30fps!

These issues are there on the Xbox One version of COD Advanced Warfare, and also there is still a lot to be worked on before the game releases, so let’s see what Sledgehammer can do before the game releases.

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