The Order: 1886 Will Not Overuse QTEs, Says Ready at Dawn

By   /   Jun 30, 2014

Ready at Dawn’s The Order: 1886 has been receiving mixed reception from the critics, with some appraising it for its dark and comical environments and great visuals, while some people are criticizing it because of its similar gameplay and a lot of QTEs.

However, in a new interview with Gamingbolt, developer on the game Marc Turndorf, explained that QTEs in the game will only be used, when they are necessary.

I don’t have a specific answer to that, but once every 3-4 minutes? No! As much as necessary.

There are many kinds of QTEs. There are really compelling ones at the end of a boss battle or just a melee encounter which makes it more gratifying and gives it some branches which are really fun.

Then there are some little things like opening a door and things like that. There are plenty in the game, as many as necessary but we don’t go crazy like “Oh! It’s been 4 minutes, we don’t have a QTE, we need a QTE, ahh! What are we going to do?!” It’s not like that. We tried to place them in compelling manners that users can really enjoy.

Overusing of QTEs really kills the gameplay experience for the players so it is good to hear that developers are going to hold back on them.

The Order: 1886 gained a lot of appraise by its fans during its E3 demonstration [Showcasing Werewolves and stealth gameplay mechanics].

The Order: 1886 is scheduled to launch on Feb. 20, 2015 exclusively for PlayStation 4.

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