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The Division Devs Shared Open-World Details & Research Involved in Making the Game
In an interview during E3, The Division’s executive producer Fred Runquist and Ubisoft Massive’s head Martin Hultberg talked about the latest installment in the Tom Clancy franchise and all the research involved in its making.
The game has already been established as an Open World title, set in New York on the verge of total collapse after a pandemic hits the city. The city is under the control of various factions who are constantly fighting for more power, or just for survival.
While Fred didn’t go into details when asked about the world size in the game, he did mention it to be like one would expect from a typical AAA title. According to him, the world detail and design mattered more than the size.
The game seems to have no set protagonist and plays quite like an RPG where players will decide the path of the character they control and must face the outcome their decisions will have.
Ubisoft has mentioned that the game will be quite loot heavy and during the interview Fred talks about the items accessible in game and how they are not as far-fetched as some users might believe.
According to him many of them are even under use right now or in prototype stages as the developers discovered during their research with organizations like FEMA and CIA.
While the game can be played as a solo experience, it seems to provide the best experience as a co-operative game.
The HUD is designed by taking opinions from multiplayer games which is why it is minimal, but logical and will provide the information whenever it is needed in the game world.
Tom Clancy’s The Division is set to be released for PlayStation 4, Xbox One and PC in 2015.