Assassin’s Creed: Unity Has Been Built “From Scratch” For Consoles

By   /   Jun 30, 2014

The Assassin’s Creed franchise has been much debated on the lines of the Call of Duty series, where yearly iterations of the same offerings have now gone stale and monotonous. With the upcoming Assassin’s Creed: Unity, Ubisoft is looking to change all of that.

The studio has highlighted the fact that the game’s four-year development cycle has helped them make a fresh start. Unity has been made “from scratch” for the new-generation consoles that involves the game’s engine, and several new features.

“Keep in mind, this game has had almost a four year development,” said Creative Director Alexandre Amancio. “Before we even started the content or anything it was almost a year of development of technology and features and stuff like that.”

Rather than simply overhauling the technology, Ubisoft is going for a fresh beginning. The game’s AI is being improved, support for parkour will bring a new flavor, mission types will see to an expansion, and of course the new-age visuals will be damn impressive.

“So for this game, because it’s the first from the ground up next-gen title, we essentially had to do most of the systems from scratch. Which meant that ‘now we have to re-do that, we might as well do this’ – it was that sort of thing.”

Assassin’s Creed: Unity will release on October 28 for the PS4, Xbox One and PC.

via TotalXbox

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