Check Out What Google’s AEP Can do With Unreal Engine 4 on Mobile

By   /   Jun 26, 2014

Later this year, people will get Android L 5.0, this latest version of the OS brings forth a lot of enhancements among which is the AEP (Android Extension Pack) that literally tries to get you gaming graphics that are competent with those you get on your PCs. The features were demonstrated at Google I/O where Epic Games representatives were joined in by Google’s.

While Google’s director of Android engineering says that the AEP literally brings PC quality gaming graphics to the handhelds, he also said that this will aim at closing in the gap between DirectX 11 graphics and the graphics that people get on mobile.

On the other hand Tim Sweeney the founder of Epic Games, owner and maker of Unreal Engine 4 explained how their engine’s capabilities are greatly supported by the Google AEP:

“Through our close collaboration with NVIDIA, Epic’s Unreal Engine 4 ‘Rivalry’ project demonstrated at Google I/O shows what’s possible when PC-class gaming technologies and performance are brought to mobile devices. In less than three weeks we were able to port content built for high-end PC and the DirectX 11 graphics API to Android and Google’s AEP (Android Expansion Pack) extensions for ES 3.1. Developers can deliver incredible graphical complexity on a mobile chipset thanks to Tegra K1 and AEP.”

I am really interested in seeing what Tegra K1 can do with the new AEP and something as classy as the Unreal Engine 4. Nvidia already has games like Half Life 2 and Portal on their mobile portfolio, let’s see what is up next.