Ultra Settings Cannot Be Same For PC and Consoles, Explains Frostbite Tech Director

By   /   Jun 19, 2014

With every publisher trying so hard in making us believe that ‘ultra settings’ on a console is equal to a PC, it’s always a relief to see someone come out and diss those false claims.

Frostbite Technical Director Johan Andersson recently spoke out on Twitter against a developer who had mentioned the exact same thing.

“Embarrassing to hear devs say their console versions is the same quality as “ultra high” on PC. Then you are _not_ taking advantage of PC!” is what he started off with.

There was no shortage of replies though, and many developers jumped in on the argument. I figure it’s because everyone of them has a game coming out and since Andersson never really pointed at a single developer, they all must have felt guilty.

Treyarch Software Engineer Dan Olson replied with “Whose PC?” and then added that “Going by steam survey matching console spec on PC seems like you’re maxing out 85%… that’s more people than have SSE4.1 available.”

Andersson replied that if you need to do so then do so, but at least then “do not call it Ultra High on PC if it is capped to console spec.”

Sony Computer Entertainment Worldwide Studios Advanced Technology Group GPU specialist Tobias Berghoff jumped in with his question, “You are objecting to using “Ultra High” to refer to a config that can run on console? Did I miss a memo on naming settings?”

To him Andersson explained why consoles are generally more efficient in fully using their hardware than PC, “Consoles are fixed target with low level access, so given the same hardware performance level consoles will be more efficient.

“On PC one has to support over a 10x scaling factor in power from low to high, really quite complex & can be costly.”

On the choice between 30 and 60fps, Anderrson criticized the notion of a 30fps game, saying that “it is BS, gameplay is always better at higher framerate.”

Source: Twitter