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Hidetaka Miyazaki Explains Why BloodBorne is Not Demon’s Souls Sequel
Bloodborne gained a lot of attention after its reveal on Sony’s E3 conference and many believed it to be the best new game at the event.
However, some people who wanted Project Beast to Demon’s Souls sequel were left disappointed. In an interview with 4Gamer, game’s director Hidetaka Miyazaki clarified that Bloodborne was never meant to be a Demon’s Souls sequel.
He mentioned that Sony approached the developer to create something entirely new for PlayStation 4 before the console was even announced and since the idea was appealing, they went on to create a brand new IP.
Working on an all new game is definitely appealing, but on the other hand – and I felt this way while working on Artorias of the Abyss Edition – but there is a unique kind of fun when you’re working on a sequel.
You can make lots of straightforward additions to what you’ve already built, and there are a lot of things you can take for granted, allowing you to really expand on the scope of the game.
He continued on to talk about Bloodborne’s gameplay, and explained how Bloodborne will feel similar to players who have played Souls series. Although the game incorporates similar action RPG elements, developer made sure that story, setting and gameplay have their own unique feel in the game.
Bloodborne is scheduled to arrive in first quarter of 2015 exclusively for PlayStation 4.