Halo 5: Guardians is a Game for Fans, 343 Devs Discuss Master Chief’s Humanity and Beta

By   /   Jun 18, 2014

Did you ever wonder what is going to become of Master Chief now that the developers have a new Spartan character in the form of Agent Locke? Well, 343 Industries has shed some light on it.

Bonnie Ross, the head of the development studio says that Agent Locke’s role with have key importance but it will be unfolded in Halo Nightfall. Moreover, she said that Master Chief has always been a human, and at the end of Halo 4 he was only reflecting upon what he is.

Coming to his role in Halo 5: Guardians said that as far as Master Chief is concerned, this game is a continuation of his story. The only difference will be that now, he will be focusing on his own search instead of what UNSC requires of him.

According to development director Frank O’Connor, the ultimate objective of 343 Industries is to make a Halo game that is for the Halo fans. While saying that he means to include the diverse range of fans that the game has and therein lies the problem:

“That’s not as easy as it sounds. Halo is different to different people. Some people think of Halo as this purely co-op experience. Some people only care about the story. Multiplayer guys don’t agree with each other on anything, period. DMR is the worst and best weapon.”

While talking about the beta version of Halo 5: Guardians, he said that while the core requirement is feedback, they are really looking forward to the classic Halo fans to ask them what in their eyes would be a great Halo experience.

He says that the beta is going to be fitting on its definition practically. They will be data mining to figure out what is wrong with the performance on their network, how people play, what do the players prefer , which weapons turn out to be effective and so on.

How excited are you about Halo 5: Guardians?

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