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Featuring Metroidvania-Styled Gameplay, Alien: Isolation Will Be 15 Hours Long
Creative Assembly has confirmed that its upcoming first-person survival horror video game, Alien: Isolation will have 15 hours long campaign.
In an interview with The Angry Joe Show, the game’s Lead Designer, Gary Napper told that owning to certain gameplay mechanics and the game’s narrative, the gameplay time will extend up to 15 hours.
The game’s actually about 15 hours long because we’ve got so much to do with the narrative and all the different mechanics of the alien.
Alien: Isolation will feature a lengthy story which will unfold as players will progress through it. Furthermore, Napper compares the game with Metroidvania-styled games which feature a linear story, but at any given time, players can revisit any location and explore it again.
Continuing, Napper said that players can also go through the game without coming across a single alien, provided that they remain stealthy and play the game the way it is meant to be played. Such players can go through the entire game fairly quickly:
The difficult thing is nailing a time because people can play for absolutely ages without even seeing the alien because they’re being really careful and really stealthy, they’ve done nothing to call him down or there have been no explosions that he has come to investigate. Those people can get through it fairly quickly.
Alien: Isolation is scheduled to hit the store shelves on Oct. 7, 2014 across Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC.