The Worse Mod for Watch Dogs Adds Dynamic Shadows, LoD Changes and Lens Flare

By   /   Jun 16, 2014

Among the popular PC modders like iCEnhancer and MalDo, ‘The Worse’ of Guru3D is a humble modder who has done some remarkable work on Ubisoft’s Watch Dogs.

While going through the game files, The Worse discovered that all files for Shaders and Improvements seen in 2012/2013 – like E3 2012 explosions – are still accessible. Utilizing these files, he has managed to implement dynamic shadows, enhanced rain density, increased NPC density, E3 2012 bloom, and lens flare.

The Worse further explained that he will be able to achieve improvements like POMs once he unpacks all files. Moreover, he is also targeting to improve the game’s performance and stuttering problems.

As for this first patch, it addresses the issues provided below:

  • Changes to the default fog values
  • Enabled bokeh DOF for the main cameras
  • Stuttering Improvements
  • E3 2012 Bloom
  • Performance Improvements
  • Enabled Headlight Shadows
  • LoD Changes
  • Reflection changes
  • Added 3 new cameras to the game (Closer, Normal, Further)
  • Rain changes (High Quality Rain Drops, Properly Reacting to Light, etc)
  • Lens Flares (WIP)
  • Lighting changes (Testing AND WIP)
  • Civilians’ density changes

And many more things… SOON.

Getting this mod to work is fairly simple! Download the file from here and place ‘patch.dat’ and ‘patch.fat’ in data_win64 folder.

In order to use the ultra preset you must go to your Gameprofile.xml located in your documents/my games/Watch_Dogs/YOUR_PROFILE/gamerprofile.xml

Open the file and in Render Profile find Quality=”_runtime”, change it to “low” “medium” “high” or “ultra”. Save the file!

Note: As of now, the custom settings are only applicable to High or Ultra quality.

Check out the screenshots above and let us know of your impressions!

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