Zelda’s Producer Wants to “Reconstruct The Idea of Puzzle Solving”

By   /   Jun 15, 2014

The Legend of Zelda for the Wii U got a pretty awesome reveal at E3 last week. Nintendo managed to pull the impossible and actually made us consider purchasing the Wii U for a moment, even if it was for a single game.

The game’s visual style looked glorious, as did the world itself. We know from the series producer Eiji Aonuma that the game will feature a massive open world and an abundance of puzzles that need solving.

Speaking with Kotaku in a recent interview, Aonuma revealed that the puzzle solving would begin the second you put your foot in the world. The puzzle-solving element in the new Zelda game will however be a bit different when compared to Hyrule Warriors.

“People have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear,” said Aonuma.

“When I hear ‘puzzle solving’ I think of like moving blocks so that a door opens or something like that,” he continued. “But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”

The producer’s comments suggest that Zelda will feature more than just the simple mindless puzzles involving pushing or probing objects to clear a path. He’s pretty determined to make this Zelda universe one that’s recalled in the years to come. We’ll probably be hearing more about the game in the days to come.

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