Far Cry 4 Creative Director Explains Visual Differences Between PC, PS4, Xbox One and Last-Gen

By   /   Jun 15, 2014

Far Cry 4 gameplay footage during E3 sure looked pretty sweet, running on a PS4 and all. The big question is can the visuals be even better? Well the answer to that is yes! If you are playing on PC that is.

During Major Nelson’s podcast, creative director Alex Hutchinson explained the visual difference between the current and previous generation of consoles, and their comparison to PC.

Of course, the gameplay will remain pretty much the same but there might be some hiccups on old consoles. As expected draw distance, foliage quality, animal fur and a lot of other stuff will be amped up by a huge amount on newer consoles in comparison to old ones.

Hutchinson explained that unlike other Ubisoft titles like Assassin’s Creed games, Far Cry 4 is first developed on PC and then ported to consoles. The reason for that? It allows the team to push the limits when it comes to visuals, delivering players a true “ultra” quality experience.

So even out of the box, even day one, when we just stuck the code on the new consoles, we were able to dial it all the way up. So as a console player you’re already getting by far the best version we can ship.

Getting a game on par with the PC counterpart is definitely good news for PS4 and Xbox One owners. Although Ubisoft isn’t well known for their optimization, whether it is porting a console developed title to PC or a game like Watch Dogs which had PC as its lead platform, much like Far Cry 4.

What are your thoughts about PC being the lead development platform for Far Cry 4? Do you think Ubisoft will be able to optimize it better than they did Watch Dogs?

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