Assassin’s Creed Unity Parkour Features and Controls Discussed by Ubisoft
As you might have seen from the E3 trailer of Assassin’s Creed Unity, the character’s parkour has been improved, altered and renewed at the same time.
If you didn’t, the game developers recently discussed it in great detail so that you know what to expect.
Max Spielberg the game designer says that they have added extra abilities to the way you commute in the game from one position to another and while it is more complicated than before, it will be more effective.
In previous games, you were either running on your feet from object to object, or you were climbing. What we did is basically create a transition between the climb system and the navigation system. So now, you no longer have to drop down from climbing a wall to an object to continue running. You can, from your climb, perform a transition into a direct run, or swing, or any move possible in the game.
Adding freedom has been the ore motive behind the changes to parkour in Assassin’s Creed Unity and now the developers are claiming that Arno, the protagonist will be able to use three control schemes and operate on multiple planes.
Talking of the controls, he explained that there will be the Right Trigger control that the previous AC games have had and then there will be the Parkour Up button (A), being close to a wall or a façade you will be able to climb it by pressing and by holding, he façade will be used to move on to the next object in the vertical plane.
As seen in the trailer, you will be able to use Parkour Down (B) to drop down from one object to another, it is being chimed for being as quick as leap of faith.
While talking about the parkour moves and other special tricks that you can do, Spielberg said that ‘all these moves are possible since our mocap actors did all of them for us at some point.’ Moreover, the protagonist will keep learning new skills as you progress while there will be some that you can purchase.
In the end, he discussed a new move called Base Jump where the character jumps with his arms stretched out, leap of faith style, and at the last moments catches a pole only to swing off to the next point.
What do you think of the improvements in the controls and parkour of Assassin’s Creed Unity?