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How Rainbow Six Siege Builds on Siege Tactics To Innovate Tactical Combat
One of the biggest nightmares of today’s world is terrorism and hence it is inherently an interesting topic to base a fantasy on.
That is what Ubisoft is banking on. However, their upcoming FPS installment, Tom Clancy’s Rainbow Six Siege not only revolves around counter terrorist units, it includes a very important feature from their combat aspects i.e. Siege.
That being said, two other key features can be highlighted in the Tom Clancy’s Rainbow Six Siege apart from the Siege Gameplay. These are the CTUs and Procedural Destruction.
The importance of Siege tactics in the game was emphasized by the developer in a Q&A session held at the E3. The tug of war between fortification and destruction is really important in the game:
Our direction for this Rainbow Six is based on one word: SIEGE. The siege gameplay promise embraces the counter-terrorism reality. It consists of a 5vs5 asymmetrical close quarters combat scenario between two opposing teams in indoor environments. One team will try to counter the assault by building a stronghold and fortifying it; the other team will lead the assault by using demolition to breach into the stronghold.
Talking of the CTUs, these are professionals specially trained for a type of combat.
Rescue missions, short ranged combat, indoor showdowns and so on. They will word in tight formations focus on demolition, destruction and coordinated assaults. This is pretty different from the usual military units that you see in other FPS titles.
Lastly, the procedural destruction is of core importance to the game. This is because destruction itself is at the core of the gameplay. The Realblast engine is going to come at play in full form and go to newer lengths, according to Ubisoft.
The detail s of destruction will encompass minute matters like the caliber of the bullets you are using, the amount of explosives and the distance from which the attack was made.
The balance between how fortified the defenders are and how much destruction has been done by the attackers will define who takes the win.
Building stronghold will be the key to success for one side while dealing as much damage to the defenders using observation drones, sheet charges and rappelling is going to be the key for the attackers.
At E3 one of the combat modes was shown in which the attackers have to secure a hostage that the defenders have kept.
There was a time limit you have to do all the planning and execution of the plan within the time limit if you are among the attackers. It was pretty interesting but after all, it was just one of the different modes that the game will offer.
Tom Clancy’s Rainbow Six Siege is being developed by Ubisoft Montreal using the Anvil-Next engine; it has previously been used for Assassin’s Creed too and will release to Xbox One, PS4 and PC in 2015.