WildStar Attributes Guide – Primary, Secondary and AMPs

By   /   Jun 4, 2014

WildStar’s class and progression system has a lot of depth in it, which can easily be overwhelming for any newcomer looking to jump in right away.

The combination of the various attributes with the classes can be difficult to understand, and that can carry a negative weight because you won’t really know your strengths/weaknesses and adjust your gameplay accordingly.

For more help on Wildstar, read our Housing, Leveling and How To Make Money guide.

Wildstar Attributes

Understanding the attributes in the game is an important part of your success. This guide will cover the Primary Attributes, the Secondary Attributes, and the special AMP Grid that aids in improving these attributes.

Primary Attributes

There are 6 main primary attributes in the game, and their importance for every class (along with their effect) is different. The importance of the attributes can be determined by the base value of that specific attribute for the specific class.

The most important stat will have a base value of 7, followed by second most important having 5, and the third most 3.

When you level up normally, the stats will increase by the amount of their base value. So on level two the attribute/stats with the value 7 will change to 14, while the others will be 10 and 6 respectively.

Each class can be played in two different ways: as a DPS and as a defensive support (Tank or Healer). The attributes and their level of importance are different depending on which way you play a specific class. Based on the base value (7, 5, 3), they are categorized in the following way:

Engineer
DPS: Finesse, Brutality, Moxie
Tank: Tech, Grit, Insight

Esper
DPS: Moxie, Finesse, Brutality
Healer: Insight, Grit, Tech

Medic
DPS: Tech, Moxie, Brutality
Healer: Insight, Grit, Finesse

Spellslinger
DPS: Finesse, Moxie, Brutality
Healer: Insight, Grit, Tech

Stalker
DPS: Brutality, Finesse, Moxie
Tank: Tech, Grit, Insight

Warrior
DPS: Brutality, Finesse, Moxie
Tank: Tech, Grit, Insight

If you were to play an Esper, Moxie and Insight would have the base values of 7, while Finesse and Grit have base values of 5, and Brutality and Tech a value of 3.

Let’s take a look at each of the primary attributes and how they function for every class.

Brutality

  • Engineer – +0.25 Strikethrough Rating, +0.50 Critical Severity Rating
  • Esper – +0.25 Strikethrough Rating, +0.50 Critical Severity Rating
  • Medic – +0.25 Strikethrough Rating, +0.50 Critical Severity Rating
  • Spellslinger – +0.25 Strikethrough Rating, +0.50 Critical Severity Rating
  • Stalker – +0.50 Assault Power
  • Warrior – +0.37 Assault Power

Finesse

  • Engineer +0.37 Assault Power
  • Esper+0.50 Critical Chance Rating, +0.50 Critical Severity Rating
  • Medic+0.25 Deflect Rating, +0.50 Deflect Critical Hit Rating
  • Spellslinger+0.61 Assault Power
  • Stalker+0.25 Strikethrough Rating, +0.50 Critical Severity Rating
  • Warrior+0.25 Strikethrough Rating, +0.50 Critical Severity Rating

Moxie

  • Engineer+0.50 Critical Chance Rating, +0.50 Critical Severity Rating
  • Esper+0.61 Assault Power
  • Medic+0.50 Critical Chance Rating, +0.50 Critical Severity Rating
  • Spellslinger+0.50 Critical Strike Rating, +0.50 Critical Severity Rating
  • Stalker+0.50 Critical Chance Rating, +0.50 Critical Severity Rating
  • Warrior+0.50 Critical Strike Rating, +0.50 Critical Severity Rating

Tech

  • Engineer+0.50 Critical Chance Rating, +0.50 Critical Severity Rating
  • Esper+0.61 Assault Power
  • Medic+0.50 Critical Chance Rating, +0.50 Critical Severity Rating
  • Spellslinger+0.50 Critical Strike Rating, +0.50 Critical Severity Rating
  • Stalker+0.50 Critical Chance Rating, +0.50 Critical Severity Rating
  • Warrior+0.50 Critical Strike Rating, +0.50 Critical Severity Rating

Insight

  • Engineer+0.50 Deflect Critical Hit Rating, +0.25 Deflect Rating
  • Esper+0.50 Support Power
  • Medic+0.50 Support Power
  • Spellslinger+0.50 Support Power
  • Stalker+0.50 Deflect Critical Hit Rating, +0.25 Deflect Rating
  • Warrior+0.50 Deflect Critical Hit Rating, +0.25 Deflect Rating

Grit

  • +14.0 Base Health to all

Secondary Attributes

In addition to primary attributes, there are plenty of secondary attributes as well that add to the offensive and defensive (and utility) capabilities of your character. These wide ranged secondary attributes include Life steal, Critical Hit Chance, Shield Reboot Time, Resistance, and many more.

Assault Attributes

  • Armor Pierce – A percentage of opponent’s armor is ignored.
  • Critical Hit Chance – Chance to deal a Critical Hit.
  • Critical Hit Severity – Critical Hit Severity determines the added amount of bonus damage or healing critical hits would do.
  • Haste – Amount of cool-down reduction in percentage.
  • Life Steal – The percent damage you deal that is returned to you as life.
  • Shield Pierce – A percentage of opponent’s shield is ignored.
  • Strikethrough Chance – Chance to penetrate shield or armor.

Defense Attributes

  • Deflect Chance – Chance to deflect an incoming attack.
  • Deflect Critical Hit Chance – Chance to deflect a Critical Hit from opponent attack. Depends on your opponent’s rank and level.
  • Resilience – Reduces crowd-control effects by a percentage.
  • Shield Regen Rate – Percentage of Maximum Shield Capacity that will be restored during each Shield Regeneration Interval.
  • Shield Reboot Time – Amount of time in seconds that must elapse before your shield will begin to regenerate.
  • Physical Resistance – Reduces all incoming Physical damage by a specific amount.
  • Technology Resistance – Reduces all incoming Technology is reduced by this amount.
  • Magic Resistance – Reduces all incoming Magic damage by this amount.

Focus Attributes

  • Focus Recovery Rate – Amount of Focus regenerated each second while in combat.
  • Focus Cost Reduction – Reduces the Focus cost of all your spells by a percentage.

AMPs

When you reach level 6, you’ll unlock the AMP Grid, which is a system used to further buff your abilities by spending AMP points.

The AMP Grid itself is made up of six quadrants – three Pure Role quadrants; namely Assault, Support, and Utility; and three Diversity Quadrants: Hybrid, PvP Defense, and PvP Offense. In order to access a Diversity Quadrant, you need to spend AMP points in the Pure Role Quadrants on each side of it.

Each quadrant itself has three tiers, with the higher tier requiring a specific amount of points spent in previous tiers to unlock.

Most of the AMPs are chained together in a series, but there are certain isolated ones which either need to be purchased or found as loot drops. Once you find or purchase them, you can spend AMP points to utilize them provided you have unlocked that tier.

Featured Videos

Hot Right Now

Video Game Remasters

Untold Stories of Video Game Remasters – the Good, Bad, and Ugly

In today’s video, we discuss something subjective – are video game remasters good or bad? And...

by   /   Sep 9, 2016
Video Game Villains

Top 10 Invincible Video Game Villains Who Just Won’t Die, No Matter What

We all are accustomed with video game villains and the story usually concludes with the fall of...

by   /   Aug 18, 2016
Panasonic 3DO

Top-10 Retro Consoles You Never Knew Existed

Video gaming has come a long way! While we are well-acquainted with the likes of Xbox Scorpio and...

by   /   Aug 17, 2016
Insanely Priced Retro-Games

Top-10 Insanely Priced Retro Games

It goes without saying that video gaming is a luxury and an expensive hobby. While most of the...

by   /   Aug 17, 2016
Video Games Past

Why Some Video Games Should Let Go of Their Past

We all have favorite video games franchises that we so dearly love the way they are and yet we also...

by   /   Aug 8, 2016
Load More