Halo 5: Guardians Built on New Engine, New Concept Art Released

By   /   May 16, 2014

Halo 5: Guardians was officially announced earlier today and since the details were a little scarce, Franchise Development Director of 343 Industries, Frank O’Connor has taken it to Halo Waypoint Blog to discuss what to expect from this forthcoming iteration.

Halo 4 was released back in 2012 and O’Connor has stated that they are not only making a new game since then, but are also developing a new game engine. He still believes that Xbox 360 is capable of a bit more, but with Xbox One, they are moving to a new architecture, graphics hardware, and new ways about gaming:

The Xbox 360 still has a few tricks up its sleeve, even now. We are moving to a whole new platform with the Xbox One – a new architecture, new graphics hardware and bluntly some new ways to think about gaming, period.

He also confirmed 60 FPS experience and dedicated servers which were promised by 343 Studio head Bonnie Ross. He believes that these things are a must-have, but not-so-easy to achieve.

Furthermore, Like Halo 2 and Halo: Combat Evolved, the studio is targeting on expanding the universe and the whole ecosystem. And lastly, O’Connor has promised that more details will be divulged at the upcoming E3 conference.

Halo 5

The concept art attached alongside the newsletter showcases a gigantic open environment with all sorts of rocks and cupolas on a sandy landscape. In the midst of these lands is shown a man who might have embarked upon his journey.

Halo 5 is slated to release on Xbox One sometime during fall 2015.

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