Ubisoft Explains Why Watch Dogs is 900p on PS4 and 792p on Xbox One

By   /   May 14, 2014

Yesterday, Ubisoft announced that their highly anticipated title Watch Dogs will run at 900P on the PS4 and 792P on the Xbox One. The news comes shortly after Sony had retracted its claim that Watch Dogs will run at 1080P with 60FPS on the Playstation 4.

Posting in the official Ubisoft blog, Creative Director Jonathan Morin explained that the team focused on the game’s stability with a steady framerate of 30FPS on both next-gen consoles.

Morin said resolution and frame rate doesn’t matter as much as most folks have come to believe.

Morin added that while the game was meant to be visually attractive, it was not meant to distract the player from the game’s key feature: Dynamism, the player’s ability to change the world around him and the world conforming to the changes while reacting back.

Visually, the game looks the same on next-gen consoles with the NPC density being the only variation, but that too doesn’t have a major impact on the gameplay, what matters the most is the core experience of the game.

Morin further explained that the effects most see in ‘corridor shooter’ require more resources to work on an open-world game like Watch Dogs that has bigger areas, large number of characters, vehicles that are moving about that as well as the occasional player that pops up in the game, given all those elements are rendered in real time, it puts a lot of stress on the console itself which then affects the game’s performance.

He admitted the team could focus on increasing the game’s resolution in light of its delay, but graphics were never the goal for Watch Dogs, the experience was, so the team focused on polishing all aspects of the game.

By sacrificing a potential resolution update; the team has ensured that all other aspects of the game will run as intended once the game has released.

Watch Dogs releases globally on May 27, two weeks from now, on the PC, Xbox 360, Xbox One, Playstation 3, Playstation 4 with the WiiU version expected in Autumn 2014.