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Batman: Arkham Knight Combat Upgrades And ‘Fear Takedown’ Detailed
The series signature, free flow combat system would be returning in Batman: Arkham Knight, with some really nice tweaks and upgrades. The combat has been tweaked so that you do not lose your combo chain when finishing up downed enemies.
There is a new Reversal system in play now, which allows the Dark Knight to deflect enemy attacks and then have the enemies collide with the surrounding environment like walls.
Unlike previous installments in the series where only thrown objects could be countered and deflected back to the person who tried to use them against you; the system in Arkham Knight allows players to take your opponents weapon and use it against them.
Remember those cool moments in movies where Batman uses rifle or shotgun butts to knockdown a thug? Well, that will be possible now; weapons are no longer just useless items lying around if knocked out of the enemy’s hands.
A new kind of takedown system is introduced called Fear Takedown where Batman can subdue up to three enemies simultaneously as long as he remains undetected; time is slowed after each takedown, allowing the player to target the next enemy.
The grappling hook has been tweaked to allow players to change direction midway, while the batarangs can now be using during flight for a surprise attack on enemies from the air.
Dark Knight isn’t the only one getting powered up in this final installment of the Arkham series.
All the enemies now have the ability to tackle and knockdown Batman, something which could only be done by bigger opponents in the previous games. The attack can be dodged, but it still provides a nice challenge and keeps players sharp and alert in all encounters.
Batman: Arkham Knight is set to be released on October 14th 2014 for Xbox One, PlayStation 4 and PC.