Call of Duty: Advanced Warfare Rumored to be Running on 840p on Xbox One

By   /   May 5, 2014

Alright, folks! Before we head towards the main story, try taking it with a grain of salt.

Now, I agree that Call of Duty is a milked franchise and people are tired of seeing repetitive content in every game, but hey, now they have added Hover Bikes, Exoskeletons, Super-Jumps, and much more. Fine, we have already seen plenty of those in Titanfall, Ghost Recon, and Halo, but what surprises me is people who are striving hard to find flaws in the game.

Just recently, pixel counters on Beyond3D Forums have ripped apart the announcement trailer of Call of Duty: Advanced Warfare – which was running on Xbox One – frame-by-frame to calculate the estimated resolution which is supposedly between 810p and 900p.

Although many a people believe that it is certainly not 900p and roams somewhere between 810p and 840p, some people hold that the resolution might be dynamic since some scenes in the trailer are more blurry than others:

I was getting ~840p pretty consistently. Could be dynamic resolution though, because some parts of the video are definitely blurrier than others. I think Globalisateur has the resolution pegged, at least for some scenes. 810p looks about right.

Along with Beyond3D, people over Digital Foundry have also done their breakdown and concluded that it is 884p with some inconsistency.

Here we find a ratio of 49/60 – giving us a provisional measurement of 1568 rendered pixels contained in the 1920-wide sample. Assuming that the upscale is the same in both x and y directions, this gives us 882 pixels on the vertical – unfortunately even the higher quality trailer doesn’t give us enough in the way of long horizontal edges to work with in producing a definitive result, and in an ideal world we’d have more viable shots for analysis on both axis.

When we talk about Call of Duty: Ghosts, it was 720p on Xbox One and 1080p on Playstation 4 with 60 frames per second on both consoles. It seems like a little injustice judging the resolution of a game simply based on a trailer. Personally, I would wait for an official word from Sledgehammer Games before taking anything as a final verdict.

Via: CinemaBlend.

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